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Reading: Glen Schofield Leaves New Horror Game Project After Funding Collapses
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Glen Schofield Leaves New Horror Game Project After Funding Collapses

Highlights

  • Glen Schofield ended his new horror game project due to funding issues.

  • Budget offers dropped sharply, affecting employment for his teams.

  • The situation reveals a more risk-averse gaming industry climate.

Samantha Reed
Last updated: 29 July, 2025 - 1:19 am 1:19 am
Samantha Reed 20 hours ago
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Glen Schofield, known for his work on horror franchises like Dead Space and The Callisto Protocol, stepped away from the directorial role for a new gaming project due to significant financing hurdles. Despite extensive experience and a recognized name in the industry, Schofield faced unexpected difficulties in securing the required budget, signaling shifting industry priorities. This announcement comes at a time when several game studios have faced layoffs and troubled funding, reflecting broader challenges across the video game development sector. Observers note that even established names must now adapt quickly or reconsider their approaches, while emerging creators find fewer opportunities in the traditional AAA space.

Contents
Why Did the New Project End?What Happened to the Team?How Did Schofield Respond to Industry Trends?

Past announcements about Schofield’s future projects generated anticipation within gaming communities, especially after the mixed outcomes of The Callisto Protocol. Industry coverage has frequently pointed to Schofield’s strong track record but also noted the commercial underperformance of his recent releases, impacting his ability to secure new investments. Funding difficulties for high-profile figures like John Romero further illustrate the ongoing contraction and increased risk aversion among publishers. Many developers who formerly enjoyed stable careers are finding it increasingly difficult to sustain projects under the current financial climate.

Why Did the New Project End?

The project’s halt was primarily due to rapidly decreasing funding offers. Schofield had assembled a small, talented team in both the US and UK and spent eight months developing a unique horror sub-genre prototype. Initial optimism proved unsustainable as feedback from potential backers repeatedly lowered the expected budget, reducing it from the original $17 million to as little as $2-5 million. Schofield noted the reluctance to compromise the quality of the concept by overly restricting financial resources.

“Some ideas are better left untouched than done cheap,”

he stated, emphasizing the importance he placed on project integrity.

What Happened to the Team?

As a result of this decision, all members of Schofield’s development teams are now seeking new opportunities, including his daughter Nicole, who co-created the game concept. Nicole previously served as an environment artist on The Callisto Protocol and contributed to the game Redacted, which launched in 2024. The disruption extended across both US-based and UK-based crews, reflecting wider uncertainties faced by mid-sized and AAA development teams today.

How Did Schofield Respond to Industry Trends?

Schofield observed that the gaming landscape has grown increasingly risk-averse, with publishers and investors frequently trimming budgets for new concepts. Despite his extensive experience with small indie teams and large AAA productions, Schofield acknowledged that mainstream, high-budget development opportunities are now rare.

“But with the industry on pause, AAA feels like it’s a long ways away,”

he remarked, alluding to the shrinking scope for ambitious projects in the current market. Schofield has since returned to his artistic roots, focusing on writing and art while maintaining his advocacy for the gaming sector.

Industry analysis suggests that high-profile developers are not insulated from the changing economic pressures in gaming. Audience and investor expectations have shifted, with a preference for lower-risk projects and tighter budgets. For creators and teams evaluating new ventures, this situation highlights the importance of balancing creative vision with financial realities. Developers and aspiring game directors may benefit from diversifying their skills, considering alternative funding routes, or collaborating across disciplines. The emphasis on adaptable teams and smaller-scale prototypes may shape the genre’s future, while seasoned professionals like Schofield demonstrate a pragmatic response to evolving industry standards.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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