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Reading: Pocketpair’s Publishing Launch Surges with Massive Developer Interest
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Pocketpair’s Publishing Launch Surges with Massive Developer Interest

Highlights

  • Pocketpair launched a new publishing arm after Palworld’s success.

  • The division received over 400 emails and 150 game pitches in its first week.

  • One project is already signed, with more deals likely to follow.

Ethan Moreno
Last updated: 2 February, 2025 - 4:09 pm 4:09 pm
Ethan Moreno 3 months ago
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Following the success of Palworld, developer Pocketpair has expanded its operations by launching a new publishing division. This move aims to support independent developers in bringing their games to market. The rapid response signals a strong demand for publishing partnerships in the gaming industry.

Contents
Immense Developer ResponseCurrent Publishing DealsChallenges for Indie Developers

The overwhelming interest in Pocketpair’s new publishing arm contrasts with the typical struggles indie developers face when seeking financial support. Historically, many developers have found it challenging to secure publishing deals, often facing numerous rejections despite having promising projects. Pocketpair’s immediate uptake suggests a potential shift in the industry’s openness to collaborate with smaller studios.

Immense Developer Response

Within the first week of launching, Pocketpair’s publishing division received over 400 emails and 150 game pitches, alongside more than 2,000 LinkedIn requests. Communications director John Buckley mentioned,

“We are doing our best to review each request and pitch.”

This high volume of submissions highlights the eagerness of developers to partner with established publishers.

Current Publishing Deals

Pocketpair has already signed a collaboration with Surgent Studios, known for Tales of Kenzera: Zau, to develop a new horror title. Additionally, there are indications of potential agreements with two other projects, though these have yet to be officially confirmed. An illustrative image shared by Buckley hints at imminent partnerships, showcasing the company’s financial stability in supporting third-party creators.

Challenges for Indie Developers

The surge in pitches arrives amid ongoing difficulties for indie studios in securing funding, exacerbated by recent industry layoffs. Simon Roth, director of Maia and Trash Goblin, shared on Bluesky,

“76 publishers turned it down.”

Similarly, narrative designer Cara Ellison revealed that despite positive internal reviews, her game Sleight of Hand did not receive publisher backing, reflecting the competitive nature of the publishing landscape.

While Pocketpair’s publishing venture appears promising for indie developers, the ultimate success of these partnerships remains to be seen. The company’s commitment to supporting multiple projects signals a positive direction, yet the ability to manage and effectively assist all interested developers will determine its long-term impact on the gaming community.

Pocketpair’s rapid establishment of a publishing division amidst a competitive environment underscores a growing need for collaborative platforms in game development. By providing timely support and resources, they may alleviate some of the funding challenges indie developers face. However, maintaining a balance between quality and quantity of partnerships will be crucial to ensure sustained success and industry trust.

  • Pocketpair launched a new publishing arm after Palworld’s success.
  • The division received over 400 emails and 150 game pitches in its first week.
  • One project is already signed, with more deals likely to follow.
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Ethan Moreno
By Ethan Moreno
Ethan Moreno, a 35-year-old California resident, is a media graduate. Recognized for his extensive media knowledge and sharp editing skills, Ethan is a passionate professional dedicated to improving the accuracy and quality of news. Specializing in digital media, Moreno keeps abreast of technology, science and new media trends to shape content strategies.
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