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Reading: Deconstructeam and Selkie Harbor Reveal Many Nights a Whisper
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Deconstructeam and Selkie Harbor Reveal Many Nights a Whisper

Highlights

  • Deconstructeam and Selkie Harbor collaborate on Many Nights a Whisper.

  • The game features narrative-driven, single-session gameplay.

  • Scheduled for release in the year's second quarter on Steam.

Samantha Reed
Last updated: 17 March, 2025 - 6:19 am 6:19 am
Samantha Reed 2 months ago
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Renowned Spanish indie studios Deconstructeam and Selkie Harbor have collaborated on their upcoming title, Many Nights a Whisper. This new game promises an immersive narrative experience centered around community wishes and ethical decisions. Players will engage in a ritualistic journey as the Dreamer, navigating both day and night cycles to fulfill their community’s desires.

Contents
Gameplay and StorylineDevelopment and CollaborationRelease and Availability

Earlier collaborations between indie studios have demonstrated the potential for unique storytelling, and Many Nights a Whisper continues this trend by offering a concise, single-session gameplay experience focused on meaningful choices. Unlike previous titles, this game emphasizes the buildup to critical events, allowing players to deeply engage with the narrative before reaching the climactic ritual.

Gameplay and Storyline

Many Nights a Whisper places players in the role of the Dreamer tasked with executing a delicate ritual using a sacred slingshot to launch a fireball into a distant chalice. The game is designed to be played in one sitting, focusing on building tension and emotional connections. Players train during the day by practicing fireball shots and engaging in conversations with their mentor, while nightly visits to the Confession Wall allow them to hear residents’ whispered wishes, influencing their decisions on which desires to grant.

Development and Collaboration

The partnership between Deconstructeam and Selkie Harbor merges their strengths in narrative-driven game design, resulting in a title that emphasizes ethical dilemmas and heartfelt interactions.

“We aimed to create a game that challenges players’ moral choices while providing a compelling story,”

a representative from Deconstructeam stated. This collaboration builds on Deconstructeam’s history of producing engaging indie titles like The Red Strings Club.

Release and Availability

Many Nights a Whisper is scheduled for release in the second quarter of the year, with a dedicated Steam page available for pre-registration. Players interested in the game can visit the Steam store to add it to their wishlist, allowing them to receive updates and early access notifications. The game’s concise nature promises a fulfilling experience without the commitment of extended play sessions.

Many Nights a Whisper offers a blend of traditional narrative elements with interactive decision-making, appealing to fans of story-centric indie games. Its structure, allowing completion in a single sitting, makes it accessible for a wide audience, while the ethical themes provide depth and engagement. With expectations set by Deconstructeam’s previous works, the collaboration with Selkie Harbor is poised to deliver a thoughtful and emotionally resonant gaming experience.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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