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Reading: Activision Adds Bam Margera to Tony Hawk’s Remake
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Activision Adds Bam Margera to Tony Hawk’s Remake

Highlights

  • Activision includes Bam Margera in the THPS 3 + 4 remake.

  • Remake replaces open career mode with timed challenges.

  • Fan reactions are mixed regarding the new game features.

Kaan Demirel
Last updated: 25 March, 2025 - 6:09 pm 6:09 pm
Kaan Demirel 2 months ago
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The highly anticipated Tony Hawk’s Pro Skater 3 + 4 remake is set to launch on PC this summer, bringing revamped skaters, parks, and an updated soundtrack to fans. Initially, the absence of Bam Margera, a prominent figure from the original games, caused concern among the community. Margera’s recent inclusion follows a decisive intervention, ensuring his presence in the remastered duo and sparking renewed excitement for the upcoming release.

Contents
Why Was Bam Margera Initially Omitted?What Other Changes Are Included in the Remake?How Are Fans Reacting to the Updates?

Previously, Margera was notably absent from discussions surrounding the remake, leading to speculation about potential behind-the-scenes issues. This development marks a significant shift, highlighting Activision’s responsiveness to both creator input and fan expectations. The restoration of Margera underscores the company’s dedication to preserving the authentic experience that long-time players cherish.

Why Was Bam Margera Initially Omitted?

Bam Margera was the only skater missing from the original lineup of Tony Hawk’s Pro Skater 3 + 4 remake. According to Roger Bagley from The Nine Club podcast, Tony Hawk personally requested his inclusion.

“The game was already done. Tony called up Activision and was like, ‘Hey, we’re putting Bam in the thing’, and they were like, ‘Hey, we can’t’,” Bagley explained.

Hawk’s insistence led Activision to accommodate Margera by arranging his body scan and integrating him into the game.

What Other Changes Are Included in the Remake?

Beyond the addition of Bam Margera, the remake introduces several significant alterations to the gameplay. Notably, the traditional open-ended career mode of Tony Hawk’s Pro Skater 4 has been replaced with timed, run-based challenges reminiscent of the first three installments. Developer Iron Galaxy is implementing these changes to streamline the gaming experience, though it has stirred mixed reactions among the fanbase.

How Are Fans Reacting to the Updates?

The modifications, particularly the shift to run-based challenges, have been met with disappointment from fans who preferred the expansive freedom of the original career mode. User feedback on platforms like Reddit highlights concerns over the feasibility of two-minute runs in the more extensive maps of the fourth game. Despite these criticisms, the inclusion of beloved characters like Margera aims to retain long-time supporters.

As the release date of July 11 approaches, the remake’s success will hinge on how well these changes balance nostalgia with modern gaming expectations. Activision’s decision to incorporate Margera despite initial setbacks demonstrates a commitment to honoring the series’ legacy while navigating contemporary challenges.

Ensuring the remake remains faithful to the original while introducing new elements is crucial for attracting both longtime fans and new players. The integration of iconic figures like Bam Margera plays a pivotal role in bridging the past and present, potentially setting the stage for the remake’s reception in the gaming community. Monitoring player feedback post-launch will provide further insights into the effectiveness of these updates.

The addition of Bam Margera and other updates aim to enhance the overall gaming experience, yet balancing innovation with tradition remains a delicate task. Activision’s approach in addressing fan concerns and incorporating key figures from the original series could serve as a benchmark for future remakes. Ultimately, the success of Tony Hawk’s Pro Skater 3 + 4 remake will depend on its ability to resonate with both nostalgic players and new audiences alike.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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