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Voice Actors Secure AI Safeguards in SAG-AFTRA Agreement

Highlights

  • The new SAG-AFTRA deal brings AI consent rules for game actors.

  • Most members support stronger performer safety and payment terms.

  • Practical outcomes may differ between prominent and lesser-known voice actors.

Kaan Demirel
Last updated: 10 July, 2025 - 8:29 pm 8:29 pm
Kaan Demirel 2 days ago
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Actors who lend their voices to video games have concluded a period of uncertainty as the SAG-AFTRA union announced the formal ratification of the new Interactive Media Agreement. Over the past year, the relationship between creative professionals and multimedia publishers experienced significant strain, leading to a prolonged strike that spotlighted evolving industry concerns, particularly around artificial intelligence. This outcome not only impacts large franchises and studios but also establishes a precedent for future negotiations in a rapidly changing field. Observers in both the technology and entertainment sectors have been monitoring these developments closely, given their potential consequences for creative labor standards worldwide.

Contents
What Changes Does the Agreement Bring?How Are AI Protections Structured for Performers?Do All Performers Benefit Equally?

Earlier updates about the negotiations often highlighted wage structures and basic protections for performers, but more recent reports have emphasized the central role of AI-related concerns in the eventual agreement. Various sources had speculated whether publishers would grant concessions related to digital replicas of performers and how consent could be maintained in those situations. Prior versions of industry agreements typically lacked clear guidelines for AI use, leading to a groundswell of advocacy from voice actors. The new contract therefore closes several gaps that had been widely criticized in both union statements and previous labor contracts, setting a clearer template for other sectors confronting similar technological advances.

What Changes Does the Agreement Bring?

Members of SAG-AFTRA voted overwhelmingly in favor of the new contract, with support exceeding 95 percent according to the union. Notable provisions include improvements in payment terms for interactive media projects, as well as more robust performer safety measures. The heart of the negotiation, however, revolved around stipulations governing the use of AI and digital replicas, an issue that affects all productions ranging from indie titles to major releases like those under brands such as Best PC games and Best FPS games.

How Are AI Protections Structured for Performers?

The finalized agreement establishes clear requirements: companies must obtain explicit consent from performers before creating and using AI-generated digital replicas. The contract further allows performers to rescind consent for the development of new AI-based material in the event of future industrial actions, addressing anxieties about potential job displacement or misuse of personal likeness.

“The new contract also accomplishes performer safety guardrails and gains around AI,” SAG-AFTRA confirmed in its statement, emphasizing the scope of these protective measures.

These clauses were particularly sought after by the community of voice actors who viewed unchecked AI implementation as a prominent threat to both their livelihoods and artistic rights.

Do All Performers Benefit Equally?

While the broader membership showed satisfaction with the agreement, differences in bargaining power among actors remain apparent. Well-established figures in the industry—such as Troy Baker and Ashly Burch—may find it easier to withhold consent for AI uses, thanks to their reputations and market demand. In contrast, less prominent actors might feel compelled to acquiesce to AI terms as a condition of employment. The effectiveness of the contract’s consent provisions, therefore, could vary widely depending on individual circumstances and project scale.

The ratification of the Interactive Media Agreement illustrates a consensus among SAG-AFTRA members that the prescribed AI and safety clauses justify resuming work after the strike. Employers in gaming, including those producing anticipated 2025 games and various Free PC games and RPGs, must now comply with these negotiated standards. This process highlights ongoing tensions in the creative industries as artificial intelligence evolves, inevitably prompting further scrutiny of labor contracts in adjacent fields. Individuals considering work in voice acting or digitally creative industries should note the contract’s detailed approach to consent and compensation, along with the present limitations for workers without major industry recognition. Watching how these terms are enforced in practice, especially for independent contractors and newcomers, will be crucial for understanding the practical impact of the agreement. Those entering the sector are advised to remain informed about union negotiations, AI ethics in digital content, and developments in labor protections to effectively navigate the landscape.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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