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Gaming

Microsoft Raises Xbox Game Pass Price and Tests Free Ad-Supported Streaming

Highlights

  • Microsoft increased Xbox Game Pass prices by up to 50%.

  • Free, ad-supported Xbox Cloud Gaming allows limited streaming access.

  • Some players may prefer self-hosted streaming solutions for flexibility.

Samantha Reed
Last updated: 3 October, 2025 - 11:20 pm 11:20 pm
Samantha Reed 3 hours ago
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Microsoft has initiated significant changes to its digital gaming ecosystem, most notably an up to 50% price increase for Xbox Game Pass subscriptions. This adjustment follows ongoing efforts to modify access to its gaming platform, introducing both higher costs for users and testing a free model for game streaming via Xbox Cloud Gaming. The company’s choices are poised to influence how gamers access content and may set new precedents for subscription and streaming services. Industry observers are closely following these developments to understand their broader implications for the gaming community and Microsoft’s competitors.

Contents
What Will Xbox Cloud Gaming’s Free Tier Include?Why Did Microsoft Decide to Raise Prices for Xbox Game Pass?How Might User Experience Shift Under the New Offerings?

Similar reports surfaced late last year, suggesting ad-supported cloud gaming was under consideration, but only now are plans for an imminent public beta becoming clear. Other companies have occasionally tested ad-based models for digital products without fully committing to market launches. While previous changes to Game Pass met with mixed reactions, this recent price increase is among the most substantial, provoking renewed discussions about platform value and subscription fatigue. User feedback has historically highlighted frustration with unclear service terms, a concern that has been echoed as details about the new offerings remain partly uncertain.

What Will Xbox Cloud Gaming’s Free Tier Include?

According to sources familiar with the matter, Microsoft’s upcoming free, ad-supported Xbox Cloud Gaming option will require users to watch approximately two minutes of advertisements before being able to stream games. The plan currently limits game streaming sessions to one hour at a time, allowing up to five free hours per month. Available game titles could include a selection of games owned by the user, as well as certain Xbox Retro Classics and content available through Xbox Free Play Days.

Why Did Microsoft Decide to Raise Prices for Xbox Game Pass?

The company links the price increase to goals of offering “more flexibility, choice, and value” in its service lineup. With these changes, Microsoft is also providing different tiers and experiences for subscribers, reflecting a push to expand the subscription’s audience while attempting to manage costs. A spokesperson commented,

“We’re committed to providing our players with options that best fit their needs,”

alluding to how the new structure is designed to cater to various gamer preferences, though details specific to PC-only Game Pass subscribers remain unclear.

How Might User Experience Shift Under the New Offerings?

For those utilizing the free, ad-supported cloud streaming, the experience may come with lower visual quality and extended wait times, especially compared to premium subscription tiers. Observers predict that users will need to balance the benefit of zero cost against the downside of limited playtime and potential interruptions. Microsoft CFO Tim Stuart previously referenced an interest in exploring ad-supported models, and the company has stated,

“We’re always innovating to ensure players have access to gaming in new ways,”

reflecting a continued focus on experimentation with service formats.

Alternative approaches, such as self-hosting software like Sunshine and Moonlight, offer gamers a way to stream locally owned games without ads or time constraints. These solutions use a player’s own hardware, which may suit users seeking more autonomy over their gaming experience. Despite the rising prominence of cloud gaming, these open-source methods remain appealing options for some due to their cost structure and control over the gaming environment.

Microsoft’s recent decisions signify a strategic attempt to diversify its gaming service offerings, even as they complicate choices for users. For subscribers, understanding the shifting boundaries between paid access, free trial periods, and ad exposure will be key to maximizing value. As cloud gaming tech continues to mature, competing priorities of accessibility, pricing, and experience quality will likely shape future adaptations both at Microsoft and across the broader industry. Players must assess which combination of flexibility, ownership, and convenience best matches their preferences, keeping in mind that alternative home streaming methods remain viable for those focused on ad-free play and hardware-based performance.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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