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Reading: The Outsiders Studio Shuts Down After Funcom Layoffs Impact Team
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The Outsiders Studio Shuts Down After Funcom Layoffs Impact Team

Highlights

  • The Outsiders studio is shutting down after Funcom's recent layoffs.

  • Metal: Hellsinger's team faces job loss despite previous project successes.

  • Studio leaders express hope for new opportunities and ongoing resilience.

Kaan Demirel
Last updated: 6 October, 2025 - 9:20 pm 9:20 pm
Kaan Demirel 5 hours ago
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The closure of The Outsiders, a Stockholm-based game studio renowned for the rhythm shooter Metal: Hellsinger, marks a pivotal moment for both its creators and fans. After a decade of contributions to the video game industry, The Outsiders’ team members face sudden unemployment due to company-wide layoffs at parent organization Funcom. Despite past setbacks and achievements, including the release of the critically praised Metal: Hellsinger, staff are left searching for new opportunities. Many in the industry had followed the studio’s journey, from their initial project Darkborn through to their more recent endeavors, with anticipation for what might come next.

Contents
What Led to The Outsiders’ Closure?How Are Developers Responding to the Shutdown?Is There Hope for the Team’s Future?

When news emerged of Funcom’s decision to downsize, the industry recalled how The Outsiders previously overcame challenges, most notably the cancellation of Darkborn, once known as Project Wight. At the time, the team rebounded by launching Metal: Hellsinger, which was well received upon its 2022 release and gained a strong following, evidenced by positive user feedback. The recent Funcom layoffs coincide with the release of Dune: Awakening, a title described as one of Funcom’s largest undertakings. Although prior coverage celebrated the resilience of The Outsiders, the latest developments pivot the narrative towards uncertainty for the affected staff.

What Led to The Outsiders’ Closure?

Funcom recently announced organizational layoffs following the launch of Dune: Awakening, affecting its Stockholm division, which included approximately 60 individuals. The Outsiders, as part of Funcom Stockholm, could not avoid the impact of these reductions.

How Are Developers Responding to the Shutdown?

David Goldfarb, founder and creative director at The Outsiders, expressed both disappointment and gratitude regarding the studio’s journey and its abrupt end.

“Many of us had survived a near-death studio experience years back when Darkborn was cancelled, and because of this team’s loyalty and refusal to quit, Metal: Hellsinger was born. It will always be a high point for me personally and I will be forever grateful we got to make it and for the wonderful team and partnerships that made it happen.”

Goldfarb acknowledged that while hopes were high for another successful project, not all aspirations materialize.

Is There Hope for the Team’s Future?

While The Outsiders will cease operations, the creative spirit among its former staff has not dimmed. Goldfarb indicated the possibility of new ventures, stating,

“We are not giving up and will do our damnedest to continue on in some new form.”

He also encouraged contacts in the wider industry to support affected employees as they seek new roles and collaborations.

The shutdown of The Outsiders highlights the uncertainties present in game development, particularly for studios owned by larger publishers facing financial pressure. When a successful release like Dune: Awakening coincides with layoffs, it exemplifies the volatility that even well-performing teams can encounter. For those tracking industry trends, this situation underscores the importance of adaptability and network support when navigating creative careers. The Outsiders’ experience also brings attention to how studio cultures emerge from navigating setbacks and celebrating milestones such as the release of Metal: Hellsinger. For individuals interested in the industry, it is valuable to recognize the challenges that persist behind the scenes and the necessity for continued vigilance and flexibility in sustaining creative endeavors.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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