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Gaming

Western Publishers Weigh Smaller Games as Costs Soar

Highlights

  • Major Western publishers face pressure to adopt smaller-scale game development.

  • Independent games highlight the demand for creative, fun experiences.

  • Cost and shifting player demographics drive changes in industry strategy.

Samantha Reed
Last updated: 21 October, 2025 - 6:49 am 6:49 am
Samantha Reed 11 hours ago
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As the video game sector in the West faces mounting challenges, studios and publishers are reconsidering their priorities. Major layoffs since 2022 have signaled a significant downturn for developers, raising questions about whether blockbuster budgets remain viable. Recent successes by independently developed games, such as Clair Obscur: Expedition 33 and Peak, have intensified scrutiny on the strategies of companies like EA, Activision, and Ubisoft. Amid shifting audience demographics and rising production costs, leaders and creators are discussing the sustainability of creating only large-scale, high-budget games, calling for a renewed focus on playability and creativity over spectacle. Industry figures point to a need for diversified approaches as they adapt to a changing marketplace.

Contents
Are Smaller-Scale Games Becoming More Attractive to Big Publishers?How Do Recent Independent Hits Influence the Industry’s Approach?Will Fun Become a New North Star for Game Development?

Other reporting on this trend has highlighted the same layoffs and growing dominance of indie hits, but earlier speculation suggested major publishers would double down on proven franchises and blockbuster models. More recent data and executive commentary now suggest a genuine openness among big Western publishers to scale down, invest in AA or single A projects, and prioritize gameplay. This marks a shift from traditionally risk-averse attitudes and signals an industry watching smaller teams with renewed interest, possibly leading to significant organizational and creative adjustments ahead.

Are Smaller-Scale Games Becoming More Attractive to Big Publishers?

Facing rising development costs and an uncertain market, Western publishers appear increasingly willing to explore lower-budget projects. Meghan Morgan Juinio, formerly of Santa Monica Studios, emphasized the necessity of changing course, citing high expenses and the unsustainability of current practices.

“I think personally we’re going to have to,”

she stated about the shift toward modestly scaled games.

How Do Recent Independent Hits Influence the Industry’s Approach?

The success stories of games like Clair Obscur: Expedition 33, Peak, and R.E.P.O. have fueled conversations about creativity thriving outside traditional studio frameworks. These independently developed titles contrast sharply with the higher-risk environment facing major blockbusters like God of War Ragnarok or Spider-Man 2. Their ability to achieve viral popularity, despite far smaller marketing budgets, highlights the power of innovative gameplay and direct player engagement over technical spectacle.

Will Fun Become a New North Star for Game Development?

Juinio points to the importance of prioritizing enjoyment in game creation, regardless of visual polish or production scale. According to her, striking the right balance between fun and accessible experiences could become essential for publishers aiming to sustain interest and appeal to a broader demographic of gamers.

“My opinion is that it has to be fun first. It can look the most beautiful, the best soundtrack in the world, it can be winning all the BAFTAs for audio and all this, but if it’s not fun it’s not worth the investment, whether that’s two million dollars or 500 million dollars.”

This renewed vision faces practical hurdles, such as competition for visibility in a more crowded and diverse gaming landscape. With a growing portion of the gaming audience aged 35 and above, publishers must also adapt to changing habits and time constraints among players. As risks of financial losses persist even with smaller projects, questions remain about whether large companies can successfully deliver the kinds of engaging experiences that have propelled indie games into the spotlight.

Shifts in Western games development reflect both practical adaptation and evolving creative emphasis, as studios and publishers evaluate the potential for smaller, fun-centric projects. If large companies move further in this direction, they may rediscover strengths in nimble, gameplay-focused production. Readers considering opportunities or risks in this landscape should watch for how major brands leverage established resources while adopting indie-inspired strategies—particularly as market expectations evolve and cost pressures remain high.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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