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Reading: Voice Actor Criticizes AI Dialogue Use in Arc Raiders
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Voice Actor Criticizes AI Dialogue Use in Arc Raiders

Highlights

  • Arc Raiders and similar games use AI-generated dialogue to save costs.

  • Voice actor Neil Newbon argues for human involvement for authenticity.

  • Debate continues on balancing budgets, creativity, and player immersion.

Samantha Reed
Last updated: 16 December, 2025 - 3:20 pm 3:20 pm
Samantha Reed 10 hours ago
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Contents
What Are the Main Arguments Against AI Voice Acting?How Do Budget Constraints Affect This Choice?Does AI Voice Bring Authenticity or Detract from Immersion?

Video game studios increasingly integrate AI-generated voice performances, raising questions on quality and authenticity. Instead of championing immersive experiences, some companies are making pragmatic choices shaped by tight budgets and rapid development schedules. Many players have grown familiar with distinct character voices, as in Baldur’s Gate 3, which features award-winning voice talent like Neil Newbon. The rise of text-to-speech solutions in recent titles such as Arc Raiders exemplifies a cost-driven shift, prompting vocal reactions from actors, industry professionals, and the gaming community alike.

Recent news echoes ongoing discussions over the past year about AI’s involvement in voice work for popular games. While titles like Arc Raiders experiment with artificial voice generation, criticism centers on the perceived lack of emotional depth and uncanny delivery. Comments by actors and fans remain consistent, highlighting concerns over authenticity, employment opportunities, and the industry’s direction. Despite some technological advancements in AI, skeptics argue that genuine human performances add irreplaceable value, evident in the popularity and accolades of games like Baldur’s Gate 3.

What Are the Main Arguments Against AI Voice Acting?

Neil Newbon, famed for his performance as Astarion in Baldur’s Gate 3, has been outspoken against AI-generated dialogue. He emphasizes that the production cost for human-voiced lines is minor compared to broader development expenses, suggesting the decision is less about necessity and more about prioritizing budget savings.

“Comparatively speaking, the amount of money it costs to do those voice lines compared to the rest of the game’s development is peanuts.”

This leads some to view the move as undervaluing creative contributors in favor of marginal cost reductions.

How Do Budget Constraints Affect This Choice?

Developers often defend AI voice technology as an answer to tight finances, especially during uncertain times marked by layoffs and corporate restructuring. However, Newbon questions why successful studios do not revisit AI-voiced lines with professional actors once initial financial limitations ease.

“When a game’s successful, I don’t really get why [developers] don’t go ‘well, at the time we couldn’t afford to do it—it was too much or too difficult—but now we’ve been super successful, why don’t we go back and actually redo the lines with actors?'”

The persistence of AI dialogue even after commercial success highlights ongoing tensions between artistic quality and business decisions.

Does AI Voice Bring Authenticity or Detract from Immersion?

According to Newbon and like-minded professionals, AI voices frequently fall short in capturing genuine emotion and can disrupt player immersion. Audiences may not always articulate these concerns, but for some, synthetic performances diminish a game’s narrative impact. This sentiment is not universal, as some players and developers accept AI for its reactivity and scalability. Yet, the core of the debate rests on whether technological convenience justifies sacrificing creative subtlety and jobs within an already volatile industry.

From a broader perspective, the adoption of AI-generated voices mirrors wider trends of automation and cost optimization across the gaming sector. Observers note that reliance on synthetic performances may further distance studios from their creative talent pools, impacting both employment stability and the perceived value of nuanced vocal work. Industry leaders face significant questions about balancing innovation, fairness, and the quality of player experiences. Additionally, the continued backlash from actors showcases unresolved ethical and practical issues around digital performance rights and compensation.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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