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Ubisoft Cuts 55 Jobs at Swedish Studios Amid Ongoing Restructuring

Highlights

  • Ubisoft will cut 55 jobs at its Massive and Stockholm studios.

  • The layoffs follow a prior voluntary transition program and strategic review.

  • The company continues development on major brands despite the staff reductions.

Samantha Reed
Last updated: 14 January, 2026 - 1:19 am 1:19 am
Samantha Reed 3 hours ago
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Contents
Why Are Layoffs Happening Now?Which Teams and Games Are Impacted?What Does This Mean for Ubisoft’s Broader Strategy?

Ubisoft faces another challenging episode as the company moves forward with layoffs at two of its Swedish studios, signaling continuing internal adjustments. The latest decision will affect Massive Entertainment and Ubisoft Stockholm, with a combined total of 55 positions set to be eliminated across Malmö and Stockholm. Employees learned about the impending changes in a meeting on January 13, 2026, with company leaders saying the steps are part of a broader effort to align resources with future studio demands. Growing uncertainty in the gaming sector often prompts such workforce shifts, and Ubisoft’s approach this time follows a previously implemented voluntary transition program that did not achieve the expected reductions.

Recent reports on Ubisoft highlight a persistent pattern of workforce reduction and studio consolidation, reflecting repeated efforts to manage costs and refocus operations. Previous news about Massive Entertainment primarily focused on its game launches, such as The Division series or high-profile titles like Star Wars Outlaws and Avatar: Frontiers of Pandora. However, this year’s influx of layoffs, especially after Ubisoft Halifax’s closure shortly after unionization efforts, marks a shift towards more pronounced organizational restructuring rather than isolated studio adjustments. Earlier announcements centered on upcoming projects and partnership strategies, but the emphasis has now shifted toward operational sustainability and resource alignment across Ubisoft’s international branches.

Why Are Layoffs Happening Now?

According to Ubisoft, these staff reductions follow the completion of a previously scheduled Voluntary Leave Program initiated in fall 2025. After finalizing this process and establishing a long-term operating roadmap, the company determined that additional organizational realignment was necessary. Ubisoft stated,

“This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap, and a completed staffing and appointment process.”

With clearer insights into studio requirements for ongoing and planned projects, leadership concluded that further cost adjustment was needed to maintain operational efficiency.

Which Teams and Games Are Impacted?

Massive Entertainment remains a focal point, continuing its work on well-known franchises including The Division, Star Wars Outlaws, and Avatar: Frontiers of Pandora. Ubisoft Stockholm, though smaller in scale, is actively developing an as-yet-unannounced game. Despite these layoffs, Ubisoft affirmed that “long-term direction” for both teams will remain unchanged and ongoing projects should proceed without disruption. The company commented,

“We have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time.”

The process aims to streamline roles without impacting upcoming releases.

What Does This Mean for Ubisoft’s Broader Strategy?

This latest round of job cuts fits within a larger context of corporate strategy changes, including Ubisoft’s new partnership with Tencent and the opening of Vanguard Studios. This new entity is now tasked with overseeing major brands such as Assassin’s Creed, Far Cry, and Rainbow Six. These actions point to an intention to centralize development efforts for key franchises while maintaining leaner teams at established studios. Ubisoft’s leadership emphasizes that these restructuring measures are intended to build a more resilient business model in a period of market unpredictability.

When examining Ubisoft’s repeated restructuring actions, a pattern of adaptation emerges, prompted by fluctuating market expectations and inconsistent project performance. While layoffs draw attention to internal challenges and the need for operational recalibration, they also underscore the increasing complexity of managing large-scale game studios amid evolving consumer demands and global competition. For employees and observers, understanding this trend highlights the importance of adaptability not only at Ubisoft, but across the industry, where volatility can impact job security and project stability. Staying informed about a studio’s ongoing roadmap and broader company partnerships, as well as monitoring industry shifts, may offer clues for those working within or following the sector.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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