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Gaming

Steam Hits Record Revenue with Surge in Arc Raiders Sales

Highlights

  • Steam saw its highest-ever December revenue in 2025 at $1.6 billion.

  • Arc Raiders sold over 1.2 million copies during the holiday period.

  • Valve’s platform maintained strong growth despite increased competition.

Kaan Demirel
Last updated: 18 January, 2026 - 9:57 pm 9:57 pm
Kaan Demirel 3 weeks ago
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Contents
What Drove December’s Revenue Surge?How Did Arc Raiders Perform Among Top Titles?Why Does Steam Continue to Outpace Competitors?

Steam’s December 2025 performance marked a historic milestone for digital game distribution, with the platform experiencing unprecedented growth. Over the holiday season, Steam attracted more than 100 million users, resulting in gross revenue that exceeded previously established benchmarks. The strong user engagement and sales point to the resilience of PC gaming, even as the industry faces increased competition and periodic controversies. With titles like Counter-Strike 2 and Arc Raiders topping sales charts, holiday incentives and player enthusiasm heightened activity across the marketplace.

Earlier assessments from the pandemic period set new records for Steam, but the 2025 end-of-year results surpassed even those numbers, solidifying its leading role. In contrast, previous years saw platforms like the Epic Games Store seek to challenge Steam’s dominance, though Valve’s platform continues to attract a base rivaling the population of large countries. While debates on platform exclusivity and publishers’ earnings structures have surfaced, Steam’s consistent growth reveals a robust demand driven by both established franchises and new releases.

What Drove December’s Revenue Surge?

According to Alinea Analytics, December 2025 generated $1.6 billion in gross revenue for Steam, showing a 22.7% increase compared to December of the previous year. The spike in earnings was closely linked to seasonal sales events and demand for high-performing titles. Titles such as Arc Raiders contributed significantly, with 1.2 million copies sold in just two weeks, further reinforcing the impact of targeted holiday promotions and user engagement strategies across the platform.

How Did Arc Raiders Perform Among Top Titles?

Arc Raiders achieved notable success during the holiday timeframe, becoming the second best-selling title after Counter-Strike 2. The game recorded 12 million lifetime sales, with a remarkable 250,000 units moved on Boxing Day alone. A significant portion of its player base, reaching nearly 3.2 million, engaged directly through Steam. Embark Studios, the developer, highlighted the reach of their title among various shooter fans, stating:

“The brakes are broken on the ARC Raiders train.”

Such figures suggest the game’s appeal resonated widely among both regular players and holiday shoppers.

Why Does Steam Continue to Outpace Competitors?

Continued user growth and established brand loyalty have positioned Steam well ahead of would-be rivals, including Epic Games Store. Steam’s broad accessibility and diverse game catalog secure its status as the preferred platform for a global audience. Despite competitors’ efforts, Valve has maintained momentum, as reflected in user activity records and increased holiday spending. Valve representatives reportedly shared:

“Steam is bigger than ever, with a player base that keeps expanding.”

Steam’s consistent infrastructure and ongoing support for developers and players further reinforce its market position.

As digital platforms consolidate their influence in the PC gaming sector, Steam’s December performance provides insights into consumer behavior and engagement patterns. The success of Arc Raiders and Counter-Strike 2 illustrates the platform’s ability to capitalize on both classic and new releases. Analysts note that while emerging platforms sometimes generate media buzz, an extensive library, reliable service, and effective holiday campaigns play crucial roles in retaining user interest. For those following industry trends, observing what drives record-setting revenue can help anticipate strategies for future holiday seasons and new game releases.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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