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Reading: Hooded Horse CEO Urges Indie Developers to Choose Self-Publishing
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Gaming

Hooded Horse CEO Urges Indie Developers to Choose Self-Publishing

Highlights

  • Tim Bender advocates for indie developers to self-publish their games.

  • Hooded Horse limits its releases, prioritizing sustained support and ethics.

  • Resources now offer viable self-publishing alternatives to traditional publishers.

Samantha Reed
Last updated: 27 January, 2026 - 6:19 pm 6:19 pm
Samantha Reed 3 hours ago
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Contents
Why Does Hooded Horse Prefer Fewer Releases?What Concerns Does Tim Bender Raise About Indie Publishers?Are There Viable Alternatives to Working with a Publisher?

Indie game publishing has undergone notable shifts, as seasoned hits like Manor Lords, Against the Storm, and Terra Invicta have propelled Hooded Horse into the spotlight. While industry growth typically encourages publishers to expand their catalogs, Tim Bender, CEO of Hooded Horse, maintains a deliberately selective approach. He caps the number of annual releases and champions long-term industry stability over rapid expansion. Bender’s views diverge from common publishing strategies, and he has been vocal about the ethics and structure of many indie publishers, urging caution and due diligence among game creators. This discourse prompts a wider conversation about the balance between support, autonomy, and financial sustainability for game developers, as the sector contends with evolving business models and market pressures.

Among earlier reports, Hooded Horse commonly caught attention for its developer-friendly practices, though Bender had not previously called out the broader category of indie publishers as strongly. Past interviews revolved around success stories or game launches rather than the broader infrastructure of the indie publishing ecosystem. Other publishers in similar discussions have emphasized commercial partnership benefits, but few have echoed Hooded Horse’s emphasis on the risks of third-party arrangements to this degree. Industry coverage increasingly highlights self-publishing tools and market analysis resources, validating Bender’s assertion that success without a traditional publisher is achievable for many.

Why Does Hooded Horse Prefer Fewer Releases?

Hooded Horse intentionally limits its yearly game launches, preferring to concentrate on a curated selection instead of a rapidly expanding portfolio. This strategy underscores a commitment to providing focused support both to studios and their projects, aiming for sustainability rather than growth at all costs. Bender has stated that fewer releases help maintain ethical standards and allow for closer collaboration with developers.

What Concerns Does Tim Bender Raise About Indie Publishers?

Raising sharp critiques, Bender warns indie developers about what he views as exploitative practices by much of the indie publishing sector. He suggests that most indie publishers pursue large developer rosters primarily for the chance to back breakout successes, often ignoring unprofitable projects or dropping them altogether. According to Bender, many publishers lack real expertise and may add little value for developers.

The vast majority of indie developers should be self publishing rather than working with indie publishers.

Are There Viable Alternatives to Working with a Publisher?

The CEO endorses several resources aimed at guiding self-publishing, such as GameDiscoverCo and How to Market a Game, which provide actionable insights for independent creators. Data-driven platforms like Gamalytic help developers assess the track records of potential publishers, informing smarter business decisions. Bender maintains that developers armed with these resources can outperform most publishers in terms of results and market impact.

You really have to research and be careful. And the truth is, if you’re in doubt, self publish. That’s really what it comes down to, because it is very viable to self publish these days.

Bender’s stance calls attention to a vital spectrum in the indie game ecosystem: the tension between independence and collaborative support. For developers, the choice often hinges on their priorities—creative control, financial management, and the desired level of external involvement. Extensive research and a critical evaluation of publisher portfolios and histories become crucial, especially when options range from industry giants to less established or predatory outfits. Helpful tools such as sales analytics and marketing newsletters can empower developers to assess whether a publisher’s promises match their track record, while also demystifying the market landscape. Ultimately, the shifting landscape places increased pressure on publishers to adopt transparent, equitable practices, as easily accessible information and tools make self-publishing not only possible but increasingly preferable for many creators. Understanding these dynamics is essential for navigating today’s indie game industry and making informed, strategic decisions about development and publishing partnerships.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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