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Gaming

Amazon Cuts Game Studio Staff and Scales Back AAA Projects

Highlights

  • Amazon is reducing its game division workforce and halting multiple AAA projects.

  • Focus will shift to Amazon Luna, licensed IPs, and ongoing collaborations.

  • Mixed past performance and industry pressures shape Amazon’s strategic choices.

Ethan Moreno
Last updated: 28 October, 2025 - 11:49 pm 11:49 pm
Ethan Moreno 3 hours ago
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Amazon’s restructuring efforts are taking a decisive turn toward its gaming operations, as the company implements sweeping layoffs affecting thousands. The recent announcement reveals significant downsizing within Amazon Games, with development teams in Irvine and San Diego experiencing the brunt of these reductions. This move represents a strategic pivot, as Amazon looks to reinforce its digital entertainment offerings, notably on platforms such as Amazon Luna. The cuts reach beyond routine cost-saving measures, hinting at a broader reassessment of Amazon’s approach to the competitive gaming sector. These changes highlight Amazon’s struggle to achieve sustained success in a field dominated by established franchises and passionate fan communities.

Contents
Why are Big-Budget Game Projects Being Halted?What Will Happen to Ongoing Titles?How Has Amazon’s Gaming Division Performed?

Earlier reports focused on Amazon’s ambitious investments and high-profile game launches, such as New World and Crucible, with considerable optimism regarding their prospects. However, several releases failed to gain lasting traction, resulting in cancelled projects and declining user engagement. The company’s approach contrasted with recent signals of consolidation and a more cautious product strategy. Previous layoffs within the industry, including at partner studios like Crystal Dynamics, have also contributed to a tense atmosphere and a reassessment of large-budget investments.

Why are Big-Budget Game Projects Being Halted?

Amazon is pausing a substantial portion of its first-party AAA game development, especially within the massively multiplayer online (MMO) category. The company points to a need for focusing on experiences that better align with Amazon’s strengths in streaming and existing services. Steve Boom, vice president overseeing games, explained the rationale in a memo to staff:

“While we’re proud of our successes in first-party AAA game development and publishing, we have made the difficult decision to halt a significant amount of our first-party AAA game development work—specifically around MMOs—within Amazon Game Studios, including making significant role reductions in our studios in Irvine and San Diego, as well as our central publishing team.”

What Will Happen to Ongoing Titles?

Despite halting development on certain projects, Amazon continues its collaboration with Crystal Dynamics on the upcoming Tomb Raider game. It also supports Maverick Games in the development of an open world driving title. While specific employee numbers affected remain undisclosed, the commitment to “console-friendly titles, known IPs, or known play patterns” suggests a future prioritizing recognized brands over experimental in-house franchises. According to Boom:

“We’re continuing to work on the new Tomb Raider game with Crystal Dynamics and our open world driving game with Maverick Games.”

How Has Amazon’s Gaming Division Performed?

The journey for Amazon Games has been marked by mixed results. New World: Aeternum achieved moderate success, but other ventures—such as Crucible and cancelled Lord of the Rings MMOs—encountered setbacks, sometimes with projects being abandoned after millions in investment. Recent launches, including King of Meat and the Western release of Throne and Liberty, saw low enthusiasm and minimal player uptake. Attempts to emulate the success of platforms like Steam by leveraging Amazon’s vast resources have not produced the anticipated community engagement.

As Amazon shifts attention from original large-scale productions to leveraging its strengths in streaming and well-known intellectual properties through Amazon Luna, the future remains uncertain for major internal development efforts. The downsizing and altered strategy reflect difficulties even major technology companies encounter when seeking to expand into competitive, creative spaces like gaming. Workers in the industry have faced waves of layoffs not only at Amazon, but also at partner companies, illustrating the volatility that persists. For Amazon and similar corporations, focusing on existing, successful gaming patterns and brands may offer a steadier path, at least in the near term. Stakeholders and job-seekers alike would be wise to recognize that even well-capitalized firms can face persistent challenges establishing themselves in new markets. Watching where Amazon allocates its resources next will be revealing, particularly as its strategy moves away from ambitious, internally developed blockbusters toward established franchises with proven appeal.

  • Amazon is reducing its game division workforce and halting multiple AAA projects.
  • Focus will shift to Amazon Luna, licensed IPs, and ongoing collaborations.
  • Mixed past performance and industry pressures shape Amazon’s strategic choices.
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Ethan Moreno
By Ethan Moreno
Ethan Moreno, a 35-year-old California resident, is a media graduate. Recognized for his extensive media knowledge and sharp editing skills, Ethan is a passionate professional dedicated to improving the accuracy and quality of news. Specializing in digital media, Moreno keeps abreast of technology, science and new media trends to shape content strategies.
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