Anticipation for Black Myth: Wukong has been high since its initial reveal four years ago. As the release date in August nears, developer Game Science has clarified that the action RPG will not be purely a Soulslike game. While it shares similarities with traditional Soulslike games, it distinguishes itself with various unique elements. The game’s faster combat, mission-based structure, and specific weapon focus promise a different experience for players compared to what they might expect from the genre.
Speed and Structure
In previous reports, Black Myth: Wukong was often compared to other Soulslike games, primarily due to its challenging combat and intricate level design. However, new information highlights distinct differences. Unlike the genre’s typical slow-paced, deliberate combat, this game features quicker movements and attacks. This departure from the norm aims to provide a more dynamic and engaging gameplay experience.
The level design also deviates from the wide-linear, interconnected paths commonly seen in Soulslike games. Instead, Black Myth: Wukong will have a mission-based structure, which may appeal to players who prefer a more guided exploration. This approach contrasts with the expansive worlds of titles like Elden Ring, offering a fresh take on game progression.
Combat and Progression
Players will primarily use the protagonist Wukong’s staff, focusing on mastering a specific combat style. This is reminiscent of Bloodborne and Sekiro, where the emphasis is on skill rather than weapon diversity. The game’s progression mechanics include three skill trees, each offering unique upgrades, differing from the stat-focused progression systems of games like Dark Souls and Elden Ring.
Blocking will be de-emphasized in favor of dodging, which can’t be overused due to a recovery window after three consecutive dodges. This emphasis on evasion rather than defense could change how players approach battles, making combat more fluid and less reliant on timing blocks and parries.
Death and Difficulty
Death penalties in Black Myth: Wukong are less severe than in many Soulslike games, with only a portion of XP lost upon death. This system aims to reduce frustration and facilitate grinding. Additionally, the game will allow pausing, a feature absent in most Soulslike titles. The absence of difficulty levels, combined with challenging bosses, suggests a balanced approach to difficulty.
The transformation mechanic stands out by allowing players to temporarily become defeated minibosses and use their moves and abilities. This feature could provide strategic depth and variety, setting the game apart from typical Soulslike mechanics. The narrative style will also be more straightforward, differing from the cryptic storytelling found in games like Demon’s Souls.
Black Myth: Wukong is poised to offer a fresh experience within the action RPG genre. By incorporating faster combat, a mission-based structure, and unique progression systems, Game Science is creating a distinctive title. These elements, along with transformations and direct storytelling, may attract players looking for innovation in a familiar genre. The game’s approach to death penalties and difficulty also aims to make it more accessible without sacrificing challenge.
- Black Myth: Wukong offers faster combat and mission-based structure.
- Players focus on mastering Wukong’s staff with skill trees for progression.
- Innovative transformation mechanic and direct storytelling set it apart.