David Brevik, co-founder of Blizzard and creator of the Diablo series, has publicly expressed his dissatisfaction with the current direction of action role-playing games (ARPGs). He believes that modern ARPGs have strayed from the foundational elements that made early titles like Diablo 2 compelling. This perspective highlights ongoing debates within the gaming community about the evolution of ARPG mechanics and player engagement strategies.
Recent discussions echo Brevik’s concerns, as many gamers and developers reflect on the shift towards faster-paced gameplay and the emphasis on endgame content. The industry continues to balance player demand for extensive loot systems and streamlined progression with the desire for more immersive and paced experiences reminiscent of classic titles.
Are Modern ARPGs Losing Their Core Identity?
Brevik argues that contemporary ARPGs prioritize quantity over quality, with excessive enemy counts and abundant loot overshadowing the depth of gameplay.
“I think that ARPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik told VideoGamer.
This shift, according to him, diminishes the personal and strategic elements that defined earlier games in the genre.
Why Do Developers Favor Rapid Leveling in ARPGs?
Developers seem to focus on rapid leveling to cater to players seeking quick progression and immediate rewards. Brevik criticizes this trend, stating,
“Players of newer ARPGs like Path of Exile or Diablos 3 and 4 are incentivized to level up their characters as quickly as possible to reach an endgame that constitutes the real draw of the experience.”
He believes this approach shortens the player’s journey and reduces the overall satisfaction derived from the game.
What is the Appeal of Classic ARPG Mechanics Today?
Classic ARPG mechanics offer a more deliberate and engaging experience, which some players still cherish. Brevik highlights Diablo 2’s enduring appeal, citing its balanced pacing and meaningful combat systems.
“The pacing on Diablo 2, I think, is great. That’s one of the reasons it’s endured,” said Brevik.
This suggests that there is still a significant audience that values depth and immersion over sheer speed and quantity.
The ongoing debate underscores a generational and preference-based divide within the ARPG community. While some embrace the fast-paced, loot-driven models of games like Diablo 4 and Path of Exile 2, others, including Brevik, advocate for a return to more methodical and story-driven gameplay. This dichotomy reflects broader trends in game design, where balancing innovation with tradition remains a persistent challenge.
As the ARPG landscape continues to evolve, developers may need to consider diverse player preferences to create experiences that honor the genre’s roots while embracing modern advancements. Brevik’s insights serve as a reminder of the importance of preserving core gameplay elements that foster deep, meaningful engagement for players seeking a more personalized gaming experience.