Digital Extremes, known for their success with Warframe, is now venturing into new territory with their upcoming MMORPG, Soulframe. The developer has revealed more information about this fantasy-themed game set in a richly detailed world. Unlike its sci-fi predecessor, Warframe, Soulframe will focus on nature and restoration, aiming to create a distinct experience for players. The game has been in development for a while, and recent previews have provided deeper insights into its mechanics and features.
Previously, Digital Extremes released initial previews of Soulframe, showcasing its unique fantasy setting and fundamental gameplay mechanics. Comparatively, recent updates have provided more extensive information, including specifics on character roles, customization options, and the game’s expansive overworld. Older reports focused mainly on the conceptual aspects, while the latest details give a clearer picture of the game’s practical elements. These updates signify the developer’s effort to differentiate Soulframe from Warframe while retaining some familiar systems.
When Warframe was first released, it also underwent multiple updates and player feedback integrations. This approach appears consistent with Soulframe, as Digital Extremes aims to refine the game continually. The early access phase of Warframe introduced many features that later became staples of the game. Similarly, Soulframe’s early access is expected to evolve based on community feedback, highlighting the developer’s commitment to engaging their player base actively.
Exploring a New World
In Soulframe, players will take on the role of an Envoy, a rogue Ode tasked with healing the world from a corrupting curse. The game’s setting is described as heavily fantasy-oriented, with lush, overgrown environments playing a significant role. The developer’s emphasis on restoration and nature themes is designed to set the game apart from Warframe’s sci-fi aesthetic.
Significant Overworld Size
The starting island in Soulframe is reported to be twice the size of Warframe’s Plains of Eidolon. This substantial overworld will allow players to explore freely, although the game is not strictly an open-world MMO. The expansive environment aims to provide an immersive and extensive playground for players as they navigate the game’s lore and challenges.
Customizable Characters and Gear
Character customization in Soulframe allows players to alter the appearance of their in-game mother, a Night Maiden. This customization influences the player character’s attributes. Beyond cosmetic changes, the game features a robust gear system, including unique Pacts and various armor and weapons, offering meaningful build variety.
The game’s Mastery system, akin to Warframe’s, will integrate with other gameplay elements, such as levels and Pacts. The developers have shared that this system will enable players to advance their Envoys and Pacts, creating a layered progression experience. Ancestors, another key feature, can be recruited to provide different skills and benefits to players.
Anticipation for Soulframe’s early access release is growing, even though the developers have cautioned that the initial launch may be rough. Creative Director Geoff Crookes emphasized the importance of player feedback in shaping the game, reflecting Digital Extremes’ iterative development philosophy. The game will be free-to-play, with founder packs available, but these will contain fewer exclusives compared to Warframe’s.
Soulframe’s early access is expected later this year, and the developer’s openness about its potential rough state underscores their commitment to evolving the game through community input. This iterative approach aims to refine the gameplay experience, similar to how Warframe was developed over time based on player feedback. As Digital Extremes prepares to open Soulframe’s Preludes to a broader audience, players can look forward to exploring its expansive worlds and engaging with its rich customization options.