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Reading: EA Reverses Controversial Apex Legends Battle Pass Changes
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EA Reverses Controversial Apex Legends Battle Pass Changes

Highlights

  • Respawn and EA reverse Apex Legends battle pass changes.

  • Players can buy battle passes with Apex Coins in Season 22.

  • Developers promise better communication and game stability.

Kaan Demirel
Last updated: 25 July, 2024 - 2:27 am 2:27 am
Kaan Demirel 10 months ago
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Respawn Entertainment and Electronic Arts have retracted their controversial plans to alter the battle pass system for the free-to-play battle royale game Apex Legends. Initially, the games’ developers intended to introduce two 60-tier battle passes per season, eliminating the ability to purchase them using the in-game currency, Apex Coins. This decision, however, faced significant backlash from the player community, prompting EA and Respawn to reconsider their stance.

Contents
Player Feedback Leads to ReversalCommitment to Game Stability

Player Feedback Leads to Reversal

Previously, Apex Legends’ developers had proposed that starting with Season 22, players would no longer have the option to buy battle passes using Apex Coins, making direct purchases the only way to access premium content. This move was met with broad discontent among players, leading to a quick reaction from the developers. In a statement on Twitter, Respawn acknowledged their mistake and announced the restoration of the ability to purchase battle passes with Apex Coins.

Season 22 will see players given the opportunity to earn the first battle pass by completing straightforward in-game challenges. The second battle pass, available from September 17, will also be purchasable for 950 Apex Coins. Additionally, players can earn enough Apex Coins within each battle pass to afford future ones, maintaining the game’s original progression model.

Commitment to Game Stability

Respawn has emphasized their commitment to better communication and the overall health of Apex Legends. The developers have promised clear and consistent updates to address player concerns, including issues like cheating, game stability, and quality of life improvements. These updates will be detailed in patch notes released before the launch of Season 22 on August 6.

Apex Legends remains available across multiple platforms including PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. With this recent decision, developers aim to align more closely with player expectations while ensuring the stability and quality of the game.

There have been previous instances where EA and Respawn Entertainment have had to address community concerns quickly. In earlier seasons, the introduction of changes to Apex Legends’ monetization strategies has seen mixed reactions, prompting rapid modifications. Community feedback continues to play a critical role in shaping the direction of the game, highlighting the delicate balance between monetization and player satisfaction.

The swift response and reversal of the battle pass changes highlight the evolving dynamics between game developers and their communities. While developers aim to innovate and introduce new monetization strategies, player feedback often necessitates adjustments to maintain engagement and satisfaction. This ongoing dialogue underlines the importance of transparent communication and responsiveness in the gaming industry.

EA and Respawn’s decision to revert the planned changes to Apex Legends’ battle pass system reflects the necessity of incorporating player feedback in real-time. By maintaining the ability to purchase premium content with in-game currency, developers continue to support a more player-friendly experience. For those invested in the game, staying informed about updates and participating in feedback channels remains essential.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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