Yellow Brick Games has outlined ambitious plans for Eternal Strands, promising a series of updates and free DLC in the coming months. The developers aim to enhance gameplay based on community feedback, while maintaining the game’s unique physics-based mechanics. Players can anticipate improved movement controls and enriched combat experiences as the game evolves through spring and summer releases.
Feedback from the gaming community has been instrumental in shaping the upcoming changes for Eternal Strands. Previous updates focused on expanding the game’s content and refining existing systems, but this roadmap emphasizes responsiveness to player concerns. The commitment to addressing issues like character movement and combat responsiveness highlights Yellow Brick’s dedication to player satisfaction.
How Will Player Movement Be Improved?
“We heard your feedback about the sometimes ‘slippery’ feeling of Brynn’s movements in the game,” wrote Yellow Brick Games. “Some of you have described that her walking/running felt a little bit too much like ‘skating’ and that the lack of precision could be frustrating at times.”
In response, the development team has revisited Brynn’s movement mechanics. Adjustments include enhancing her minimum acceleration and making directional changes more responsive. These tweaks aim to provide a balance between the game’s physics-based design and the need for precise character control.
What Combat Adjustments Are Coming?
The upcoming updates will also focus on making combat more engaging and responsive. Enemy behaviors are being refined to deliver stronger reactions during battles, adding intensity to encounters. Additionally, certain player abilities will now disrupt enemy attacks more effectively, increasing the strategic depth of combat. Visual effects for player strikes have been adjusted to ensure that actions are more visibly impactful.
What New Content Is Planned for DLC?
Looking ahead, two free DLC packs are scheduled for release in the spring and summer. The spring DLC will feature new armor and weapon skins, designed in collaboration with Final Fantasy 14/16 concept artist Yusuke Mogi, as well as a new map and enhanced magic powers. The summer patch is set to introduce original content developed with Grasshopper Manufacture, promising fresh experiences for players.
The removal of penalties for falling deaths is another significant change, aiming to reduce player frustration from unexpected deaths caused by the game’s high verticality and dynamic environments.
“When you add traversal magic to a physics-based game set in a high verticality world with giant enemies, lots of chaos ensues,”
explains Yellow Brick Games, emphasizing that such chaos is a deliberate design choice to enrich the gameplay experience.
These updates are expected to be implemented in March, bringing a more polished and enjoyable experience to Eternal Strands players. The continuous engagement with the community and willingness to adjust based on feedback demonstrate Yellow Brick Games’ commitment to the game’s long-term success.
Eternal Strands has maintained a “Very Positive” rating on Steam, reflecting its strong reception despite some initial concerns. Reviewer Kerry Brunskill praised the game’s focused approach to task management and plot progression, highlighting its appeal to players who prefer structured adventures over open-ended gameplay.
Balancing physics-based mechanics with player expectations remains a challenge, but Yellow Brick Games’ proactive approach to updates suggests a promising path forward. By addressing specific feedback and expanding content through collaborations, the developers are positioning Eternal Strands for sustained popularity and player engagement.