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Reading: Genshin Impact Publisher Fined $20M, Restricts Under-16 Purchases
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Genshin Impact Publisher Fined $20M, Restricts Under-16 Purchases

Highlights

  • Cognosphere fined $20M by the FTC for Genshin Impact practices.

  • New rules block under-16s from making unauthorized purchases.

  • Transparency and parental consent are now mandatory for in-game transactions.

Samantha Reed
Last updated: 18 January, 2025 - 1:39 am 1:39 am
Samantha Reed 5 months ago
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Cognosphere, known as HoYoverse, the company behind the popular game Genshin Impact, has reached a settlement with the US Federal Trade Commission (FTC). The company agreed to a $20 million fine and will implement measures to prevent children under 16 from making in-game purchases without parental consent. This decision highlights growing regulatory scrutiny in the gaming industry, aiming to protect younger players from deceptive monetization practices. The settlement reflects broader efforts to ensure transparency and fairness in how games handle transactions and user data.

Contents
How Will the New Restrictions Affect Young Players?What Changes Are Being Made to In-Game Purchases?How Does This Settlement Compare to Previous Cases?

In the evolving landscape of digital gaming, previous reports have already flagged concerns over similar practices by other developers. Comparatively, the $20 million fine for Cognosphere underscores the increasing penalties that companies face when they do not comply with regulations like the Children’s Online Privacy Protection Act (COPPA). This case sets a precedent, potentially influencing how other game developers design their in-app purchase systems and manage user data.

How Will the New Restrictions Affect Young Players?

The new restrictions mean that children under 16 will require parental approval to make any in-game purchases. This measure aims to reduce unauthorized spending by minors and ensure that parents are aware of and consent to their children’s financial transactions within the game.

What Changes Are Being Made to In-Game Purchases?

Cognosphere will allow players to purchase loot boxes directly with real money instead of only using virtual currency. Additionally, the odds of obtaining rare items from these loot boxes will be clearly disclosed, providing players with transparent information about their chances of winning specific prizes.

How Does This Settlement Compare to Previous Cases?

This settlement is one of the largest fines imposed for violations related to in-game transactions and user privacy. It follows similar actions against other companies, reinforcing the FTC’s commitment to enforcing regulations and encouraging fair practices within the gaming industry.

The imposed changes by Cognosphere are intended to foster a more trustworthy environment for players, particularly younger audiences. By increasing transparency and requiring parental consent, the company seeks to rebuild trust and comply fully with regulatory standards. This move may also inspire other game developers to reevaluate their in-app purchase systems to avoid similar fines and ensure compliance with privacy laws.

Effective implementation of these changes will be crucial for Cognosphere to maintain its player base and reputation. Ensuring that all aspects of the game adhere to the new regulations will likely involve ongoing adjustments and monitoring. Players and parents will benefit from a clearer understanding of in-game purchases, which could lead to more responsible gaming habits and reduced instances of unauthorized spending.

Implementing these regulatory changes not only addresses current legal concerns but also sets a standard for future practices in the gaming industry. By prioritizing user transparency and data protection, companies can enhance player trust and engagement. This case serves as a crucial lesson on the importance of adhering to legal guidelines and the potential consequences of neglecting user protection measures.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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