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Reading: GOG Offers 13 Free NSFW Games to Challenge Gaming Censorship
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GOG Offers 13 Free NSFW Games to Challenge Gaming Censorship

Highlights

  • GOG offered 13 free NSFW games to protest growing gaming content restrictions.

  • The FreedomToBuy campaign saw more than a million users claim free games in 24 hours.

  • GOG may expand its initiative, emphasizing DRM-free ownership and platform stability.

Samantha Reed
Last updated: 3 August, 2025 - 7:49 pm 7:49 pm
Samantha Reed 18 minutes ago
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Players exploring digital game platforms find more than just entertainment—they witness ongoing debates about free speech and content regulation. GOG, known for its DRM-free offerings, has stepped into the conversation by launching the FreedomToBuy.games campaign, during which 13 NSFW titles are available at no cost for a limited period. This initiative directly addresses increasing restrictions imposed by payment processors on competitors like Steam and Itch.io, particularly regarding adult-oriented games. Many observers are watching to see how this campaign will influence both player sentiment and industry trends, especially as content moderation grows more prevalent in digital marketplaces.

Contents
How Did GOG Launch the FreedomToBuy Initiative?What Challenges Did Users Encounter During the Giveaway?Is There Potential for More FreedomToBuy Bundles?

Efforts to confront censorship in the gaming sector have taken various forms over the years. Previous attempts by platforms to preserve controversial content often centered on policy statements and case-by-case exceptions, and some have faced intense backlash or compliance with stricter regulations. Few initiatives have involved coordinated mass distribution of restricted games, and large-scale player participation has rarely reached the figures now seen on GOG. Comparing this strategy to earlier, more passive resistance methods, FreedomToBuy stands out for its active user engagement and proactive outreach to both players and developers, highlighting a shift towards collective protest in the digital games ecosystem.

How Did GOG Launch the FreedomToBuy Initiative?

GOG initiated its protest through the FreedomToBuy.games website, offering a free bundle of 13 NSFW games to users. The campaign is presented as a direct response to constraints faced by similar titles on other platforms. GOG stated,

“In 24 hours, one million people have claimed the FreedomToBuy games and shown their support. The response is so much beyond our expectations that our team needs to work around the clock to maintain the stability of the platform.”

What Challenges Did Users Encounter During the Giveaway?

Some users experienced difficulties claiming the games due to high demand, prompting GOG to extend the promotion briefly. The company emphasized its commitment to ensuring access, saying,

“For people who had difficulties claiming the games, we’re expanding the action by a few hours; take action quickly. And remember: any DRM-free game you get and download from GOG can never be taken away from you. Any game that disappears today becomes exponentially harder to revive later.”

Is There Potential for More FreedomToBuy Bundles?

Although the current batch of games is only available until midnight EST, indications suggest that future bundles may be released. GOG encourages developers to contribute their games as part of this campaign, underlining the broader protest against potential censorship. The initiative centers on opposition to content bans, not solely the adult content itself, and questions about long-term trends in game moderation remain open.

Protests like FreedomToBuy highlight tensions between commercial platforms, content creators, and consumer rights. The approach differs substantially from other protest models, as it leverages the appeal of free games to rally user support and raise awareness. NSFW titles serve as a test case, but concerns extend to the fate of any game if delisting practices expand further. For readers and players considering the implications, it’s useful to monitor the shifting policies of major digital storefronts and consider downloading DRM-free versions where possible to safeguard continued access.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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