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Reading: Krafton Rejects Lawsuit Alleging Subnautica 2 Delay for Earnout Avoidance
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Krafton Rejects Lawsuit Alleging Subnautica 2 Delay for Earnout Avoidance

Highlights

  • The lawsuit alleges Krafton delayed Subnautica 2 to avoid paying earnouts.

  • Krafton claims former leaders abandoned their roles after acquisition.

  • Subnautica 2’s early access is now planned for 2026.

Samantha Reed
Last updated: 12 August, 2025 - 10:19 pm 10:19 pm
Samantha Reed 3 hours ago
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Tensions continue to rise between Krafton and the former leadership of Unknown Worlds, the developer behind Subnautica. The legal exchange, which centers on delays in the release of Subnautica 2, has cast uncertainty on the timeline for one of the survival genre’s most recognizable franchises. Krafton’s response not only challenges the allegations but sheds light on internal decision-making and escalating disputes after a major acquisition. For fans invested in the future of the Subnautica series, the outcome of this legal standoff could significantly shape its trajectory.

Contents
What Drives the Dismissal Request?How Did the Dispute Affect Subnautica 2’s Timeline?What Steps Were Taken by Krafton?

Earlier reports on Krafton’s acquisition of Unknown Worlds described the deal as a strategic investment, highlighting positive expectations about seamless collaboration and leadership continuity. Statements from previous announcements suggested a harmonious partnership and mutual aspirations for franchise growth. Current legal developments, however, reveal an internal breakdown between Krafton and the original studio founders, prompting a deeper look at financial incentives and management relationships than seen in initial public releases.

What Drives the Dismissal Request?

Krafton’s official filing seeks to dismiss the lawsuit brought by Charlie Cleveland, Max McGuire, and Ted Gill, citing claims that the individuals quickly disengaged from their roles after a substantial financial payout. The publisher argues that the earnout structure—up to $250 million tied to specific revenue and development targets for Subnautica 2 and future projects—motivated behavior that was not in line with product development needs. According to Krafton, internal assessments revealed leadership neglect and strategic missteps, contributing to significant development delays.

How Did the Dispute Affect Subnautica 2’s Timeline?

Krafton attributes Subnautica 2’s delays chiefly to the shift in focus by former studio heads, whom they claim directed their attention to personal projects outside the company. The response describes how the departure of key creators led to diminished direction for the development team, with subsequent delays and changes in project scope. Krafton also raises concerns that hasty release decisions, driven by the pursuit of the earnout, could have jeopardized the quality and reputation of the franchise, referencing other troubled game launches such as Kerbal Space Program 2.

What Steps Were Taken by Krafton?

To address these challenges, Krafton asserts it followed contractual terms in terminating the former leaders’ employment to protect both the Subnautica intellectual property and long-term studio interests. The company emphasized its investment not only in Subnautica 2 but in future franchise entries, seeking to maintain goodwill among fans and stakeholders.

“We believe the facts speak for themselves,”

Krafton stated, defending the necessity of its actions to ensure project readiness and sustainability.

The company also issued another statement, underscoring the importance of its stewardship of the brand.

“This answer reflects our commitment to protecting both the Subnautica IP and the global community that has supported it for years.”

Currently, the dispute is poised to enter a protracted litigation process, with Subnautica 2’s early access release delayed to at least 2026 and no further updates expected until legal proceedings progress.

Legal battles between studios and publishers over earnouts and milestone payments are not uncommon, often leading to product uncertainty and communication breakdowns. In situations where financial incentives are heavily tied to performance, disagreements can disrupt not only company culture but also fan engagement and confidence in future releases. For stakeholders and players alike, monitoring lawsuits of this nature is essential, as outcomes frequently influence not just the fate of a specific franchise like Subnautica, but broader industry practices around mergers, acquisitions, and creative autonomy. For those following Subnautica 2, staying informed on major development milestones and leadership shifts will be crucial in assessing when and how the game may finally reach audiences.

  • The lawsuit alleges Krafton delayed Subnautica 2 to avoid paying earnouts.
  • Krafton claims former leaders abandoned their roles after acquisition.
  • Subnautica 2’s early access is now planned for 2026.
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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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