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Reading: Microsoft Ends Movie and TV Purchases on Xbox and PC
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Microsoft Ends Movie and TV Purchases on Xbox and PC

Highlights

  • Microsoft stopped movie and TV sales on Xbox and PC platforms.

  • Existing content remains accessible on the Movies & TV app, without refunds or transfers.

  • Major platforms continue shifting from permanent sales to integrated app-based access.

Kaan Demirel
Last updated: 20 July, 2025 - 5:29 am 5:29 am
Kaan Demirel 4 hours ago
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Digital media consumption routines face another shift as Microsoft discontinues new purchases and rentals for movies and TV shows on its PC and Xbox platforms. Users who have already built libraries of entertainment through the Microsoft Store remain able to access their existing content via the Movies & TV app, though uncertainty lingers regarding how long this access will continue. The move has triggered inconvenience for loyal users as they absorb the abrupt loss of a longstanding digital storefront, and it raises further questions about the permanence of ownership in an era dominated by digital licensing. Many consumers wonder about the sustainability of such purchased content over time and ponder their recourse should future access vanish. This development surfaces amid a wider pattern among major brand providers as digital media evolves beyond conventional sales channels.

Contents
What Options Remain for Microsoft’s Digital Content Customers?Is There a Precedent for Long-Term Access to Digital Libraries?How Have User Advocacy Movements Responded?

Microsoft’s retreat from digital entertainment sales mirrors recent strategies by Apple and Google, who similarly stopped offering movie and TV transactions through their original platforms. Apple phased out such purchases from the iTunes Store with the introduction of tvOS 17.2, shifting content to the Apple TV app. Google adopted a comparable approach in October 2023 by removing purchasing capabilities from Google Play Movies & TV, redirecting users toward Google TV and YouTube to access titles. These coordinated moves represent a departure from the earlier years of digital distribution, when storefronts strove to attract buyers by offering permanent digital libraries.

What Options Remain for Microsoft’s Digital Content Customers?

Purchasers can still watch content previously bought through the Movies & TV app on Xbox and Windows devices, enabling continuity for users who invested in Microsoft’s ecosystem. Downloads are permitted within HD resolution limits on Windows, while playback for personal videos on Xbox is unaffected by the latest development. However, users are not eligible for refunds, nor do they have mechanisms for transferring their digital content to alternate platforms, leaving collections bound to Microsoft’s infrastructure.

Is There a Precedent for Long-Term Access to Digital Libraries?

Customers often recall the ongoing availability of titles from shuttered services; for instance, Google Play Movies & TV still allows access to previously acquired films and television shows, including family library sharing features that persist beyond product discontinuation. While this demonstrates a degree of longevity, concerns remain that future decisions could restrict or remove access, particularly in light of documented occurrences where platforms like Disney+ eliminated content from user reach.

How Have User Advocacy Movements Responded?

The “Stop Killing Games” initiative has highlighted parallel anxieties within the video game sector, where retired titles or unsupported games sometimes leave customers with unplayable purchases. In the digital movie and TV space, such outcomes are complicated by licensing agreements and distribution models that increasingly favor streaming over ownership.

“There’s very little users can do to prevent companies from effectively deleting digital content for any number of reasons,”

reflects a widespread concern among digital consumers.

Over the years, speculation and worry about digital content loss have followed every major platform’s departure from permanent sales. When Apple and Google migrated users to new services, some observers feared loss of collections or user rights, yet in both cases access has been preserved, at least for now. Compared to entertainment purchased on physical media, digital licensing leaves users vulnerable to shifts in provider policy or changes to the underlying service. Advocates continue to push for greater assurances of access and clarity regarding digital property rights. The discomfort highlighted by such changes suggests a growing scrutiny over the nature of digital content ownership in a platform-centric world. For users seeking security, backing up personal purchases where possible, or favoring services with transparent retention policies, can help mitigate potential disruptions.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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