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MultiVersus Rebuilt in Unreal Engine 5 Stirs Mixed Reactions Pre-Launch

Highlights

  • MultiVersus' UE5 overhaul generates mixed reactions.

  • Game speed and character model size are main concerns.

  • Developers have yet to respond to community feedback.

Samantha Reed
Last updated: 12 April, 2024 - 7:41 pm 7:41 pm
Samantha Reed 1 year ago
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The online gaming community is abuzz with reactions to the latest update on MultiVersus, a fighting game undergoing a significant overhaul in Unreal Engine 5. The game, set to re-launch in May, has generated a spectrum of responses among fans following the release of gameplay footage showcasing the new netcode. While anticipation mounts for the revamped game, some players express concerns that the updated version exhibits slower gameplay and enlarged character models, which they fear could impact the overall experience.

Contents
Gameplay Footage Sparks DebateCharacter Changes Raise EyebrowsOfficial Response AwaitedUseful Information

MultiVersus has been under scrutiny since its initial release, with discussions around its mechanics, character designs, and game speed dominating online forums and social media. Players previously critiqued the game for its “floaty” feel and unsatisfying gameplay. As such, the game’s developers embarked on a mission to rebuild the game from scratch, promising an improved experience with the transition to Unreal Engine 5. With its previous iterations being a hot topic, the relaunch has become a crucial moment for the game to either win back or further alienate its player base.

Gameplay Footage Sparks Debate

The fresh footage intended to highlight MultiVersus’ updated netcode might have backfired, as it has been met with a flurry of critical responses. Players are taking to social media platforms like Twitter and Reddit to question the game’s apparent reduction in speed. The shared video clips have led to a wave of skepticism and comparisons with the game’s earlier versions, with some users lamenting the changes and others poking fun at the game’s perceived sluggish pace.

Character Changes Raise Eyebrows

Beyond the concerns about game speed, players have noticed the character models are significantly larger than in the beta version. This change has sparked debates regarding the potential impact on gameplay, with worries about potential screen clutter and the possibility of an overcrowded visual experience. However, there exists a faction of the gaming community that welcomes the increased model sizes, hoping it will enhance the visibility of character animations, especially on larger stages.

Official Response Awaited

In the midst of these mixed reactions, developers Player First Games and Warner Bros. have yet to comment publicly on the feedback. The gaming community is eagerly awaiting a response, with the hope that the concerns raised will be addressed before the final release. It’s worth noting that the gameplay footage is tagged as not final, suggesting there may still be time for adjustments before MultiVersus is officially relaunched.

Comparing past reports on the development of MultiVersus, Engadget’s article “Warner Bros. delays ‘MultiVersus’ Season 1 again” and Polygon’s “MultiVersus guide: 13 tips for beginners” provide additional context to the game’s ongoing evolution. Engadget discusses previous delays in the game’s content rollout, indicating a pattern of meticulous updates and ironing out details. Meanwhile, Polygon offers insights into the game’s mechanics, which could inform player expectations regarding the upcoming gameplay changes in the relaunch.

Useful Information

  • MultiVersus’ transition to Unreal Engine 5 aims to enhance gameplay.
  • Character model size and game speed changes may affect player experience.
  • The footage released is not final, leaving room for further tweaks.

With the upcoming relaunch of MultiVersus, the gaming community holds its breath for a transformation that sticks the landing. The developers have an opportunity to refine the gameplay experience, balancing the diverse expectations of players. Whether the slower pace is a deliberate design choice or a point of criticism that will be addressed remains to be seen. Ultimately, the success of the game’s re-emergence will hinge on its ability to engage players with smooth, satisfying combat and clear, uncluttered visuals that showcase the game’s imaginative roster.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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