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Reading: Netflix Acquires Warner Bros. Discovery, Downplays Gaming Division
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Netflix Acquires Warner Bros. Discovery, Downplays Gaming Division

Highlights

  • Netflix acquires Warner Bros. Discovery for $83 billion, includes gaming studios.

  • Netflix leadership downplays the role of gaming in acquisition strategy.

  • The fate of Warner’s major game franchises remains unclear post-deal.

Samantha Reed
Last updated: 10 December, 2025 - 2:49 am 2:49 am
Samantha Reed 2 hours ago
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Contents
How Does Netflix View Warner Bros. Discovery’s Game Studios?Are Gaming Properties Like Hogwarts Legacy a Factor?What Uncertainty Remains for Warner Bros. Gaming?

Netflix’s landmark acquisition of Warner Bros. Discovery (WBD) for nearly $83 billion has turned heads throughout the entertainment and technology sectors. The purchase brings prestigious assets under Netflix’s control, including Warner Bros.’ film and television studios, the entirety of DC Universe content, HBO and HBO Max, and key gaming studios. Despite the heritage and potential in Warner’s game properties, Netflix leadership has indicated limited enthusiasm for expanding its presence in the gaming segment. Industry analysts and fans are watching closely, weighing the impact on high-profile franchises such as Hogwarts Legacy and how this move repositions both companies within a rapidly evolving media landscape.

Previous reports on Netflix’s involvement in gaming revealed initial ambition, including new studio launches and strategic hires, yet momentum waned due to closures and divestitures. The streaming giant’s early efforts did not translate into enduring success or substantial offerings within interactive entertainment. Warner Bros. Games, meanwhile, gained attention with hits like Hogwarts Legacy but also faced setbacks, such as the critical and financial struggles of Suicide Squad: Kill the Justice League and subsequent organizational restructuring. In light of these turbulent developments, Netflix’s inclination to downplay the value of Warner’s gaming operations in its latest acquisition echoes uncertainties that have trailed both brands in past years.

How Does Netflix View Warner Bros. Discovery’s Game Studios?

Netflix has not prioritized Warner’s gaming division in its calculations for the deal. During a recent investor Q&A, co-CEO Gregory Peters acknowledged the creative work by Warner’s gaming ventures but clarified that their contribution did not significantly influence the acquisition strategy.

“While they definitely have been doing some great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things,”

Peters stated, underlining a focus on other content domains over interactive media.

Are Gaming Properties Like Hogwarts Legacy a Factor?

Warner Bros. recently prioritized a sequel to the successful Hogwarts Legacy, even as the company reeled from major setbacks, including the cancellation of several projects and closure of studios. Netflix leadership expressed appreciation for the potential of such franchises but stopped short of calling them a core part of future plans.

“They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model,”

Peters clarified, outlining a cautious view toward integrating Warner’s gaming successes into Netflix’s broader strategy.

What Uncertainty Remains for Warner Bros. Gaming?

Despite the acquisition, the future of Warner’s gaming properties remains clouded by internal challenges and external pressures. Organizational turbulence following disappointing releases—such as Multiversus—led to canceled expansions, most notably those connected to Hogwarts Legacy. The situation is further complicated by Paramount’s hostile takeover bid for WBD, with the resulting instability raising questions for ongoing projects and the job security of development teams.

Netflix’s measured approach to Warner Bros.’ game studios reflects broader industry skepticism toward rapid, high-profile forays into interactive entertainment. For consumers, the deal may mean more familiar film and TV properties streaming under the Netflix banner, but significant change for gaming portfolios such as DC Universe titles and Hogwarts Legacy looks unlikely in the immediate term. Investors and fans should be mindful that Netflix’s entertainment strategies favor core strengths, with ancillary gaming assets seen as potential—but not guaranteed—additions. If Netflix opts to develop Warner’s games further in the long term, its approach will likely focus on selective, strategic integration, rather than wholesale expansion. For now, those passionate about Warner’s gaming franchises face uncertainty, as corporate priorities lean heavily toward established content delivery mechanisms rather than experimentation in gaming.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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