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Reading: New Space Sim Kitten Space Agency Gathers Top Talent
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New Space Sim Kitten Space Agency Gathers Top Talent

Highlights

  • Kitten Space Agency is a new space sim with cat astronauts.

  • Developed by RocketWerkz, it attracts rocket scientists and experts.

  • The game aims to inspire educational interest in space exploration.

Samantha Reed
Last updated: 22 March, 2025 - 12:39 am 12:39 am
Samantha Reed 2 months ago
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Dean Hall, renowned for creating the popular game DayZ, is channeling his expertise into a new project titled Kitten Space Agency. Inspired by the success and influence of Kerbal Space Program, this upcoming space simulation game features feline astronauts steering space missions. The project has already attracted professionals from the aerospace industry, including rocket scientists, who are contributing to its development. This cross-disciplinary collaboration aims to blend educational elements with engaging gameplay, fostering interest in space exploration among players.

Contents
How Will Kitten Space Agency Enhance Educational Engagement?Who Are the Key Contributors to the Kitten Space Agency Project?What Inspiration Drives Dean Hall’s Work on Kitten Space Agency?

Over time, space simulation games have played a significant role in inspiring interest in space and science. Kitten Space Agency builds on the foundation laid by Kerbal Space Program, which was previously owned by Private Division before being transferred to another publisher. This transition marked a new chapter for the franchise, allowing for innovative projects like Kitten Space Agency to emerge. The interactive nature of these games continues to serve as a catalyst for educational experiences and creative problem-solving among gamers and enthusiasts alike.

How Will Kitten Space Agency Enhance Educational Engagement?

Kitten Space Agency aims to be accessible for educational purposes by initially releasing the game for free.

“The educational version attracts us to the project,”

Hall explained, referencing the potential for the game to be integrated into school curricula. By providing a free entry point, the game seeks to reach students and educators, encouraging the exploration of space science in an interactive and entertaining manner.

Who Are the Key Contributors to the Kitten Space Agency Project?

The development team for Kitten Space Agency includes seasoned professionals such as Stefan Moluf, a former SpaceX senior flight software engineer, and prominent modders like JPLRepo and Blackrack. Additionally, Felipe “HarvesteR” Falanghe, one of the original creators of Kerbal Space Program, has joined the initiative. Their combined expertise ensures that the game will offer a robust and authentic space simulation experience.

What Inspiration Drives Dean Hall’s Work on Kitten Space Agency?

Dean Hall’s enduring fascination with space exploration fuels his dedication to Kitten Space Agency.

“I loved Carl Sagan’s Cosmos,”

Hall shared, highlighting the influence of popular science media on his passion for programming and game development. This personal connection to space dynamics is reflected in the game’s design and objectives, aiming to inspire the next generation of space enthusiasts and innovators.

Kitten Space Agency not only continues the legacy of its predecessor but also introduces new elements aimed at educational outreach and community engagement. By involving experts from various fields, the game is poised to offer a sophisticated simulation experience while maintaining accessibility for players of all ages. The project’s grassroots support, evidenced by a growing Discord community and active recruitment, underscores its potential impact on both the gaming and educational landscapes.

Kitten Space Agency emerges as a promising addition to the space simulation genre, leveraging the strengths of Kerbal Space Program while infusing fresh perspectives through its unique theme and expert collaboration. Its focus on education and community involvement could set a precedent for future games that seek to blend entertainment with meaningful learning experiences. As the game progresses through its development stages, it holds the potential to become a valuable tool for inspiring interest in space science and engineering.

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Samantha Reed
By Samantha Reed
Samantha Reed is a 40-year-old, New York-based technology and popular science editor with a degree in journalism. After beginning her career at various media outlets, her passion and area of expertise led her to a significant position at Newslinker. Specializing in tracking the latest developments in the world of technology and science, Samantha excels at presenting complex subjects in a clear and understandable manner to her readers. Through her work at Newslinker, she enlightens a knowledge-thirsty audience, highlighting the role of technology and science in our lives.
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