In an unexpected turn of events, S-Game, the developers behind the highly anticipated action RPG Phantom Blade Zero, found themselves addressing reports suggesting the game would not be available on Xbox. These reports allegedly stemmed from a comment made by an unnamed employee at a recent gaming event. The studio has taken steps to clarify its stance and disassociate itself from the controversial remarks, aiming to reassure fans of its commitment to inclusivity.
Company’s Official Stance
In response to the circulating reports, S-Game issued a statement to deny the validity of the comments against Xbox. The studio emphasized that such remarks “do not represent S-Game’s values or culture.” The developers reiterated their objective to make Phantom Blade Zero “accessible to everyone” and assured that no platforms had been ruled out for future releases. This clarification aims to clear the air and assure fans that the studio values inclusivity and broad accessibility.
We are hard at work on both the development and publishing fronts to ensure that as many players as possible can enjoy our game at release and in the future.
Upcoming Showcases
S-Game recently showcased new gameplay footage for Phantom Blade Zero at ChinaJoy. The studio is also set to present additional content at Gamescom, which will provide further insights into the game’s development and upcoming features. The game is currently being developed for PS5 and PC, expanding its reach to a broader audience.
Comparing this incident to previous reports, it’s noticeable that the studio has consistently promoted a message of inclusivity and accessibility. Past announcements have highlighted their commitment to making their games widely available, contradicting the recent controversial reports. This consistent messaging adds weight to their current statements, suggesting that the remarks attributed to the unnamed employee were likely misrepresented.
Other instances of similar controversies in the gaming industry have shown that misunderstandings between developers and the media are not uncommon. Such incidents often arise from miscommunications or misinterpretations, which can lead to public relations challenges for the companies involved. By addressing these issues transparently, studios like S-Game can mitigate potential backlash and maintain their reputation.
As S-Game continues to develop Phantom Blade Zero, their commitment to broad accessibility remains clear. While the current development is focused on PS5 and PC, the studio has not dismissed the possibility of expanding to other platforms, including Xbox. This approach ensures that a diverse range of players can experience the game, supporting the studio’s inclusive vision.