Hideaki Itsuno and Kento Kinoshita, the minds behind the upcoming Dragon’s Dogma 2, share insights on refining the game’s Pawn system. The developers address feedback from the original game, particularly concerning the Pawns’ chattiness, and outline their efforts to reduce repetitive dialogue.
Evolving the Companion System
Itsuno highlights their goal to make Pawns more akin to friends, providing helpful advice and guidance during gameplay. This approach aims to create a more immersive and pleasant companion experience, enhancing player interaction with these non-player characters.
Pawn Personalities and Roles
Further developments include diversifying Pawn personalities. Dragon’s Dogma 2 intends to build on this aspect by granting each Pawn a distinct voice actor and character traits. These traits will inform their roles within the player’s group, offering a more personalized adventure.
Kinoshita emphasizes the emphasis on individuality among Pawns, both in personality and knowledge. Pawns will possess specific enemy knowledge, adding another layer of strategy to group dynamics.
With the game’s release on the horizon, Capcom intensifies its marketing, showcasing new features such as an in-depth character creator and various Vocations. These previews give fans a taste of what to expect from the game.
Dragon’s Dogma 2 is set for release on PC, PS5, and Xbox Series X/S on March 22, stirring excitement among the gaming community for these enhancements.