Riot Games, the creator of the popular game League of Legends, has disclosed a significant reduction in its workforce, impacting approximately 11% of its employees, totaling around 530 positions. The company’s CEO, A. Dylan Jadeja, publicly shared a letter to the staff, revealing the difficult decision to restructure the organization in pursuit of a more sustainable future. The layoffs are said to have the greatest effect on departments other than the core game development teams.
Strategic Shifts Lead to Job Cuts
Jadeja attributes the need for layoffs to the unsuccessful outcomes of substantial investments made by Riot Games. The company’s endeavors to diversify and expand its gaming portfolio have not yielded the expected financial returns, leading to escalating costs that have become unmanageable.
Company Growth and Challenges
Riot Games has experienced rapid growth since 2019, with the aim to enhance the player experience. This growth included entering new markets, altering its business model, and doubling its size. However, Jadeja points out that this expansion has resulted in a lack of focus and too many concurrent projects, putting the core business at risk.
The layoff process has already commenced and will continue over the following weeks. Riot Games is offering a minimum of six months’ salary, additional cash bonuses, and support to the departing staff. Additionally, the company has recommended that employees work remotely and cancel meetings to facilitate the transition.
As part of the restructuring, the company is also discontinuing its Riot Forge label, which was responsible for creating single-player games within the League of Legends universe. The last game to be released under this label will be Bandle Tale: A League of Legends Story.
Despite the cutbacks, Riot Games assures that its flagship games, including League of Legends and Valorant, will continue to receive ambitious updates. However, the production of content for Legends of Runeterra is expected to decrease due to the downsizing.