The Royal Shakespeare Company is venturing into the video game industry with “Lili,” a fresh adaptation of Shakespeare’s Macbeth. This move marks a significant expansion of RSC’s repertoire, blending classical literature with interactive digital media. The game promises a unique narrative experience set in a contemporary setting, appealing to both traditional theatre enthusiasts and modern gamers.
The Royal Shakespeare Company has primarily engaged in live theatrical productions before this announcement. Introducing “Lili” into the gaming world broadens their approach to Shakespearean adaptations. Past efforts lacked the interactive elements that “Lili” aims to incorporate.
What is ‘Lili’ About?
“Lili” reimagines Macbeth’s story in a modern “screen-life thriller” format, set in a stylised, neo-noir version of contemporary Iran. Players navigate the narrative through Lady Macbeth’s personal devices, experiencing the drama from her perspective. The game blends live-action footage with interactive components, offering an immersive twist on the classic tragedy.
Who Are the Key Collaborators?
The project is a partnership between the Royal Shakespeare Company, iNK Stories, an independent game studio based in New York, and Alambic Production, led by Iranian actress Zar Amir.
“Lili explores themes of technological domination, manipulation of information, and institutional violence,”
according to a press release. Zar Amir, portraying Lady Macbeth, contributes her experiences as an Iranian woman in exile dealing with authoritarian oppression.
How Does ‘Lili’ Compare to Other Shakespeare Games?
Unlike previous adaptations like “Elsinore” or “To Be or Not To Be,” “Lili” offers a screen-life approach with elements reminiscent of titles such as “Her Story” and “Telling Lies.” The inclusion of interactive hacking and device-based storytelling sets it apart from point-and-click adventures. The game aims to provide a deeper, more personal engagement with Macbeth’s narrative.
By integrating Shakespearean drama with modern interactive gaming, “Lili” stands to set a new precedent for literary adaptations in digital media. The collaboration between traditional theatre professionals and contemporary game developers fosters a unique storytelling medium that could attract diverse audiences. The success of such projects may encourage other classical theatre companies to explore similar ventures, expanding the reach of classic narratives into new platforms.