Schim, an isometric puzzle-platformer, stands out by offering players a unique gameplay experience where they control a shadow creature navigating through various levels while avoiding well-lit areas. Developed by Ewoud van der Werf and Nils Slijkerman, and published by Extra Nice and PLAYISM, the game aims to evoke the nostalgia of mid-2000s indie puzzle-platformers while introducing fresh mechanics. However, some aspects of the game may leave players questioning its longevity and depth.
Interactive Shadow Hopping
In Schim, players control a shadow frog that must remain in the shadows, hopping from one dark spot to another to avoid the deadly light. The game involves interacting with various objects to create pathways, such as manipulating traffic lights or using forklifts. This mechanic introduces different challenges, though it sometimes boils down to simple timing puzzles. The Dutch-inspired city setting adds a layer of charm, featuring bicycles and clean parks, yet the lack of intricate puzzles might leave some players wanting more.
Long Pans and Lost Progress
Each chapter begins with a lengthy pan over the map, giving players a lay of the land. While aesthetically pleasing, these sequences can feel tedious, especially as they foreshadow the repetitive nature of the gameplay. The game maintains an easy difficulty level, suggesting it is designed more for relaxation than intense brain teasers. However, the experience can be frustrating; one player reported losing an entire level of progress after taking a break, highlighting a potential flaw in the game’s design. The overall simplicity and lack of deep challenge might not cater to those looking for a more stimulating experience.
When comparing Schim to other puzzle-platformers from the past, it becomes evident that the game focuses more on relaxation than complexity. The inventive mechanics are reminiscent of earlier indie games, yet the execution lacks the depth seen in classics from the genre. Previous indie puzzle-platformers often incorporated more challenging puzzles and diverse mechanics, offering a richer experience.
The game draws inspiration from the nostalgic era of mid-2000s indie games, yet it does not fully capture the essence of emotional storytelling and intricate gameplay that defined that period. While Schim introduces a unique mechanic, the overall design and progression may feel lacking in comparison to its predecessors. The charm of the Dutch-inspired setting adds a unique flavor, but it might not be enough to hold players’ attention over time.
Schim’s relaxing nature and unique shadow-hopping mechanic present an interesting concept, yet it struggles with repetitive gameplay and a lack of challenging puzzles. The game’s design might appeal to players seeking a low-stress experience, but those looking for intricate and engaging puzzle-platformers may find it lacking. The delightful Dutch-inspired setting provides a fresh backdrop, but its limited local color could leave players desiring more richness in the environment. Overall, while Schim offers a novel experience, its shortcomings in depth and challenge may prevent it from standing out in the crowded indie game market.