Supermassive Games is set to release its next horror venture, The Casting of Frank Stone, on September 3rd for PS5, Xbox Series X/S, and PC. This title, rooted in the universe of Dead by Daylight, offers an original narrative and unique gameplay mechanics. As fans anticipate its launch, several details have surfaced that are crucial for potential players.
Earlier reports highlighted the game’s connection to the Dead by Daylight franchise. Behaviour Interactive’s Dave Richard noted how this game would explore the universe in ways the multiplayer format couldn’t. The game also continues Supermassive Games’ tradition of choice-driven gameplay, ensuring that each player’s decisions significantly impact the story’s direction. Previous titles by Supermassive, such as Until Dawn and The Quarry, have set a high standard for narrative depth and player agency, which fans expect The Casting of Frank Stone to meet or exceed.
Setting and Characters
Set in Cedar Hills, Oregon, the game follows five friends in the summer of 1980 as they venture to shoot an amateur horror film. The narrative unfolds as they encounter the infamous Frank Stone, a serial killer known for his brutal methods. The story also includes a prologue set in 1963, where players control a police officer named Sam Green on the hunt for a missing child. The diverse cast and dual timelines promise an engaging experience.
Gameplay Mechanics
The game will feature quick-time events (QTEs) and Skill Checks, reminiscent of Dead by Daylight. These mechanics add layers to the gameplay, requiring players to make timely decisions. Supermassive Games has also integrated puzzle-solving elements and collectibles that may influence the narrative, though the full extent of their significance remains under wraps.
Technological Advancements
The Casting of Frank Stone utilizes Unreal Engine 5, marking a significant technical upgrade from The Quarry, which was developed on Unreal Engine 4. The new engine allows for advanced features such as Lumen for improved lighting and Nanite for detailed geometry. These advancements are expected to enhance the game’s visual realism, as confirmed by the art director Ollie Simmonds.
Behaviour Interactive’s collaboration with Supermassive Games is a noticeable step towards integrating the Dead by Daylight universe into a narrative-driven single-player experience. The decision to incorporate intricate storytelling and detailed environmental design serves to enrich the gameplay, potentially attracting fans of both franchises. As gaming technology evolves, the incorporation of Unreal Engine 5 in The Casting of Frank Stone signifies a leap in graphical fidelity and immersive gameplay, setting a new standard for future horror titles.
- Supermassive Games’ new horror title out on September 3rd.
- The game ties into the Dead by Daylight universe.
- Utilizes Unreal Engine 5 for enhanced visual realism.