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Reading: Turkish Law Targets Steam and Epic With New Gaming Platform Controls
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Gaming

Turkish Law Targets Steam and Epic With New Gaming Platform Controls

Highlights

  • The draft law targets platforms like Steam and Epic with strict requirements.

  • Developers may face challenges over age ratings and market access.

  • Concerns remain about impacts on digital rights and business operations.

Kaan Demirel
Last updated: 5 February, 2026 - 1:49 am 1:49 am
Kaan Demirel 2 hours ago
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Contents
What New Oversight Will Be Imposed on Gaming Platforms?How Will Games BeMonitored and Rated?What Justifies These Measures and What Are the Criticisms?

Parents and gamers across Turkey may soon face new restrictions on how they access and play online games as the government moves to tighten regulations on digital gaming platforms such as Steam and Epic Games Store. As debates around digital freedom and child protection grow, these new measures could reshape the relationship between gamers, developers, and platform providers in the country. Concerns over how these changes may affect developer participation in the Turkish market have already begun to surface, especially among independent creators and international companies.

Earlier regulatory proposals in Turkey were mainly aimed at social media, focusing on content removal and local representation, but did not specifically target gaming platforms. Compared to previous years, when enforcement was sporadic and mostly concerned illegal content or copyright issues, this recent draft suggests a more systematic and proactive approach. The latest proposal gives Turkish authorities the potential to restrict non-compliant platforms far more severely, which may lead to new dynamics within the country’s digital entertainment sector and spark broader debates on regulatory overreach.

What New Oversight Will Be Imposed on Gaming Platforms?

According to the draft legislation, foreign-based digital gaming platforms like Steam and Epic must either establish a regional office or designate a legal representative within the country. This representative’s information would be publicly available and reported to the Information and Communication Technologies Authority (BTK). The draft also requires these platforms to provide detailed operational information, including algorithms and data processing systems. If platforms do not comply with these requests, authorities may impose escalating fines and restrict their network access in Turkey by as much as 90%.

How Will Games BeMonitored and Rated?

The proposal mandates that every game sold through these platforms must display an official age rating. Games lacking such ratings would be removed from their listings. The draft does not clarify whether existing rating systems, such as those managed by Steam, would be sufficient or if reviews from external bodies like PEGI will be required. This ambiguity is particularly concerning for smaller developers due to the high costs and complexities of obtaining formal ratings, raising questions about whether independent games will face exclusion from the Turkish market.

What Justifies These Measures and What Are the Criticisms?

Supporters justify the legislation as necessary to safeguard children from unsuitable content, a rationale echoed in similar regulations worldwide. The BTK would also be empowered to demand rapid content removals and require modifications deemed necessary. However, digital rights advocates argue that these policies risk suppressing broader freedoms under the guise of child protection.

“Many of these bills would run roughshod over the rights of young people and adults in the process,”

stated a representative from the Electronic Frontier Foundation, expressing concerns about the broader implications of such regulations.

Platform providers and industry groups have expressed uncertainty about the feasibility of implementing these requirements without significant business disruption.

“Legislators have spent an enormous amount of energy pushing dangerous legislation that’s intended to limit young people’s use of some of the most popular sites and apps, all under the guise of protecting kids,”

the Electronic Frontier Foundation further commented, emphasizing apprehension about the impact for both consumers and digital businesses.

The regulatory landscape for digital gaming in Turkey is moving toward increased control and transparency, which could affect not only large platforms like Steam and Epic but also smaller developers and the country’s gamer community. People interested in gaming, digital entrepreneurship, or data privacy should closely watch the parliamentary process and discussions around these measures. Developers may need to consider new compliance costs when entering the Turkish market, particularly related to age ratings and local representation. Staying informed about regulatory trends will help businesses and users better prepare for ongoing changes in Turkey’s digital ecosystem.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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