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Why Today’s Open World Games Feel Empty Despite Size

Highlights

  • Open world games excel in size but lack engaging content.

  • The Nemesis System’s decline affects dynamic gameplay.

  • Innovation is essential for the genre’s future success.

Kaan Demirel
Last updated: 4 April, 2025 - 6:09 pm 6:09 pm
Kaan Demirel 2 months ago
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Modern open-world action games are increasingly showcasing vast, visually stunning environments, yet many players feel a lack of meaningful engagement within these digital landscapes. Titles such as Ubisoft’s Assassin’s Creed Shadows and Monolith’s Middle-earth: Shadow of War illustrate this trend, where expansive worlds often fail to deliver evolving gameplay experiences. This disconnect suggests that while developers invest heavily in creating impressive settings, the depth of interactions within these worlds remains insufficient.

Contents
Are Open Worlds Truly Engaging?What Happened to the Nemesis System?Can the Genre Find New Innovations?

Previous discussions in the gaming community highlighted the introduction of the Nemesis System in Middle-earth: Shadow of Mordor, which was praised for generating unique enemy interactions. However, recent developments indicate that these innovative systems may not be sustaining their initial impact, leading to a stagnation in open-world game design. This analysis reflects ongoing concerns about the genre’s ability to evolve beyond repetitive tasks and superficial content.

Are Open Worlds Truly Engaging?

Despite their size and beauty, many open-world games do not offer engaging content beyond basic activities. In Assassin’s Creed Shadows, players navigate a richly detailed map but often find themselves completing repetitive quests without meaningful progression. This lack of engaging content diminishes the potential of these worlds to provide a captivating experience.

What Happened to the Nemesis System?

The Nemesis System, once a standout feature in Shadow of Mordor and Shadow of War, allowed for dynamic enemy interactions and personal stories. However,

“if you repeatedly humiliate an orc instead of killing him, it can drive him slowly insane with obsessive rage,”

illustrates the intended depth. Despite its innovation, the system struggled to fully integrate with gameplay, leading to its decline after Monolith was closed by Warner Bros.

Can the Genre Find New Innovations?

With the closure of studios like Monolith and the cancellation of projects such as their Wonder Woman game, the future of innovative systems like Nemesis remains uncertain. The industry needs new approaches to make open worlds more immersive and responsive. Exploring alternative systems that prioritize relationship-building and dynamic storytelling could revitalize the genre.

The Nemesis System’s discontinuation signals a significant shift in game design priorities. As

“it proved that there is a spirit of experimentation still alive at Ubisoft that could continue to be nurtured,”

the potential for new, engaging systems remains. However, without continued investment in innovative mechanics, open-world games risk becoming monotonous, relying on existing frameworks that fail to capture players’ imaginations fully.

Developers must prioritize creating meaningful interactions and dynamic storytelling within their expansive worlds. By focusing on depth over breadth, future open-world games can offer more engaging and memorable experiences. Embracing new technologies and creative design philosophies will be crucial in overcoming the current limitations of the genre and preventing player fatigue.

  • Open world games excel in size but lack engaging content.
  • The Nemesis System’s decline affects dynamic gameplay.
  • Innovation is essential for the genre’s future success.
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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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