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Reading: New Rhythm-Action Game Beat Slayer Hits the Right Notes Despite Soundtrack Flaws
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Gaming

New Rhythm-Action Game Beat Slayer Hits the Right Notes Despite Soundtrack Flaws

Highlights

  • Beat Slayer brings fresh mechanics to rhythm games.

  • Its soundtrack lacks memorable hits but is functional.

  • Game offers replay value with challenging roguelike elements.

Kaan Demirel
Last updated: 5 April, 2024 - 6:31 pm 6:31 pm
Kaan Demirel 1 year ago
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The rhythm-action game genre has been enriched with a new title, Beat Slayer, which invites players to immerse themselves in a dystopian Berlin and defeat an evil DJ. Players step into the shoes of Mia, a rocker with a mission to rescue her brother, employing her musical prowess to combat rhythmic robots. With an aesthetic that combines stunning character art with a throwback grungy vibe, the game sparks nostalgia while offering fresh gameplay twists. However, Beat Slayer’s soundtrack seems to miss the crescendo that could elevate its appeal, raising questions about its value relative to its price tag.

Contents
Gameplay Dynamics and Visual AppealSoundtrack Hits and MissesLength and Replayability ConcernsUseful Information

Gameplay Dynamics and Visual Appeal

Beat Slayer carves out its niche through a gameplay mechanic that requires players to sync with the beat for powerful attacks, known as Tanzenreich. The twist comes with enemies that either adhere to or defy the beat, presenting a challenge of timing and strategy rather than just rhythm. Players can exploit a powerful kick for crowd control, adding a layer of depth to combat. Visually, the game impresses with its polished character designs and user interface, injecting life into the otherwise familiar grimy aesthetic of the game’s setting.

Soundtrack Hits and Misses

One aspect where Beat Slayer falls slightly flat is its soundtrack. Despite the music’s functionality in achieving rhythmic engagement, it fails to captivate as memorably as other titles in the genre. Comparisons with games renowned for their soundtracks, like Hi-Fi Rush and Crypt of the Necrodancer, highlight that Beat Slayer’s music doesn’t consistently deliver the bangers fans might expect. Nonetheless, the soundtrack does provide a solid backbone for the gameplay, even if it doesn’t always take center stage.

Other titles in the rhythm-action space have set the bar high with their soundtracks. For instance, an article from Wired, “Why Game Soundtracks are Climbing the Charts,” underscores the growing significance of stirring music in gaming experiences. Meanwhile, “The Art of Video Game Music” in The Guardian delves into the creative processes behind these soundtracks, illustrating the potential impact on a game’s reception. Although Beat Slayer may not achieve this high standard in musical score, it still manages to deliver an engaging rhythmic experience through its gameplay.

Length and Replayability Concerns

The game’s content and replayability come into question with its price point, as it offers just a few bosses for its cost. While it aligns with the roguelike genre’s emphasis on replay value, the potential redundancy could deter players. However, the promise of a true ending after five successful runs could incentivize dedicated players to dive back into the rhythmic battles.

Useful Information

  • Beat Slayer offers a unique rhythm-based combat system.
  • Replayability through roguelike elements could justify the game’s cost.
  • Soundtrack quality may vary for players, affecting overall enjoyment.

Beat Slayer, despite its underwhelming music selection, offers an innovative take on the rhythm-action genre with its combat mechanics that prioritize timing and situational awareness. The game’s visual flair provides a pleasing backdrop to the strategic gameplay, and the roguelike elements may offer enough replay value to satisfy genre enthusiasts. Whether the soundtrack will resonate with players remains a personal matter, but the game’s potential for engrossing rhythmic combat is clear. The game’s visual and mechanical polish, along with the challenge of unlocking the true ending, might be enough to strike a chord with its audience.

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Kaan Demirel
By Kaan Demirel
Kaan Demirel is a 28-year-old gaming enthusiast residing in Ankara. After graduating from the Statistics department of METU, he completed his master's degree in computer science. Kaan has a particular interest in strategy and simulation games and spends his free time playing competitive games and continuously learning new things about technology and game development. He is also interested in electric vehicles and cyber security. He works as a content editor at NewsLinker, where he leverages his passion for technology and gaming.
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